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Re: Wilderness Overhaul

Posted: Mon May 24, 2021 5:05 pm
by yabay
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Re: Wilderness Overhaul

Posted: Mon May 24, 2021 5:16 pm
by Daniel87
yabay wrote: Mon May 24, 2021 5:05 pm
Daniel87 wrote: Mon May 24, 2021 4:51 pm Need to figure out a better way of creating more unique structures like this
I've been running around the Dragontail Mountains for a week now (real, umm.. game time), and this is the first time I've seen this archaeological landmark :)
Ah nice, then I take it back, 0.1% chance seems good enough :D
I thought I deactivated vegetation everywhere besides temperate climate though, weird, maybe I forgot mountains.

Re: Wilderness Overhaul

Posted: Sat May 29, 2021 8:59 pm
by Daniel87
Okay folks,

For all of you who are eager to give my mod a try I will be offering a 30 days trial version.
(No worries, it will always be for free, but currently the mod only works in Temperate Woodland climate and the hoster only hosts for 30 days)

Please let me know if you encounter any bugs beside of the following:
- Excessive loading time and extremely laggy fast travel
- A water tile placed at intersections of Stone, Dirt and Grass. This is a bug that shouldn't be there but still persists. No matte what I tried, I can't get it fixed.

RECOMMENDED MOD SETUP (this load order is tested and works for me):
- BasicRoads
- Interesting Eroded Terrains
- Wilderness Overhaul
- Enhanced Sky
- Real Grass (Preset shipped with my mod)
- TravelOptions
- DEAMS

Have fun exploring the wilderniss!

Link: Wilderness Overhaul Demo

Spoiler!
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Re: Wilderness Overhaul

Posted: Sun May 30, 2021 3:57 am
by carademono
Congrats on the initial release, Daniel! I can't wait to play around with it!

Re: Wilderness Overhaul

Posted: Sun May 30, 2021 6:47 pm
by l3lessed
That last picture is amazing. It looks like the rolling sierra nevada hills in spring time to a tee.

Re: Wilderness Overhaul

Posted: Sun May 30, 2021 8:44 pm
by Hinaloth
Well this is the greatest thing to have happened here in a while.

Re: Wilderness Overhaul

Posted: Sat Jun 05, 2021 8:40 am
by Merlkir
This looks excellent. I love that it goes beyond the usual modder approach to "making things look better", which usually means just obscenely high resolution textures and cranked up contrast. You're keeping the stylized look, but actually making objectively nice changes to it.

Re: Wilderness Overhaul

Posted: Sun Jun 06, 2021 5:50 am
by emmathepony
This really looks amazing and more natural than Mountains & Hills... I might have to replace that with this now! :mrgreen:

Re: Wilderness Overhaul

Posted: Sun Jun 06, 2021 7:06 pm
by Daniel87
emmathepony wrote: Sun Jun 06, 2021 5:50 am This really looks amazing and more natural than Mountains & Hills... I might have to replace that with this now! :mrgreen:
Thanks! So far only the temperate woodland biome is implemented, as every biome needs careful curating. I have to figure good forest types for the different tree types (oaks don't like to hang out with needle trees, as the latter like it more acidic while oaks love their alkaline ground)

Re: Wilderness Overhaul

Posted: Sun Jun 06, 2021 8:20 pm
by King of Worms
Congrats on the pre-release. I have been observing the progress a lot and you are very skilled, its a pleasure to have you on board. The work you do will literally change the whole DFU world, and thats a big feat. The results so far look really amazing, thank you :)