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Re: (Mod) Lives of Raiders - Banditry Events *LOOKING FOR QUEST AUTHORS*

Posted: Sun Feb 21, 2021 8:15 pm
by Midknightprince
Kamer wrote: Fri Feb 19, 2021 10:56 pm Showcase of how Bandit Raids work right now.
Spoiler!
How did you get the dungeon music to play on the outside ?

Re: (Mod) Lives of Raiders - Banditry Events *LOOKING FOR QUEST AUTHORS*

Posted: Sat Feb 27, 2021 12:36 am
by Regnier
Wow this is frickin awesome. DFU has so much potential!

i can write, if its not code ofc.

Re: (Mod) Lives of Raiders - Banditry Events *LOOKING FOR QUEST AUTHORS*

Posted: Mon Mar 22, 2021 2:24 am
by Kamer
Those who are known as criminals under the law know they must stick together if they are to survive. Lives of Raiders adds raiding farms into the game. When a player enters a farm, there is a chance that a bandit party is nearby recruiting known criminals for an assault on the plantation. A battle will ensue. As a non-criminal, expect bandit raids as well. Failure means the destruction of the farm. Other raids can happen as well such as Orc and Giant raids.

While this is the main part of the mod for now, the future will have quests revolving around criminal activities such as kidnapping, smuggling, and ransom. These are still in the works, but I felt it will be okay to test the waters with the farm raids and get feedback.


Version 1.0 - Release

-Adds Farm Raids to the game
--Bandit Raids
--Orc Raids
--Giant Raids

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