Redguard is getting a remake and we need some help
Posted: Fri Mar 12, 2021 7:38 pm
Hey,
We all adore the 5 main games of the Elder scrolls universe, but what about the smaller, lesser known titles?
The Elder Scrolls Adventures: Redguard, the game that has possibly the smallest fanbase of the entire franchise, has caught my attention a few years ago. I instantly loved the style of the island, the music, the atmosphere, the story, the characters.
But if you played it, you are well aware of the technical issues that this game has. The performance is poor, the controls are sluggish and unreliable, which leaves many people frustrated with this otherwise lovely game.
I spent years looking for a way to fix this, but as a 3D artist i've always known that my possibilities are limited in that regard. Luckily, I found some other fans of Redguard, who have previously made standalone 3d-model and texture conversion tools. These convertes weren't exactly made for this purpose, but together with some visual scripting skills that i aquired last year, i was able to to put together this small Demo, of what i'm hoping to turn into a Project similar to DFUnity. Should we call it… RGUnity?
With this project, we want to bring Redguard to the 21st century. This means, support for modern screen resolutions, universal gamepad support, and many quality of life improvements.
So, how do we get there?
In this demo, all assets have been manually converted and imported into blender, where i textured and animated them, then sent imported them into Unity. Obviously we can't do this for the final project, this means we need similar tools to DFUnity that allow players to use files from their own Redguard installation.
Right now we are only a very loosely organized team.
What we need the most are programmers who are willing to write converters for Redguard's files, especially the ROB format, which contain some 3D models that we still dont have access to.
There is also other work to be done, in areas like
(We currently don't have our own server, instead we are guests on the server of the TES3 Travels project)
We all adore the 5 main games of the Elder scrolls universe, but what about the smaller, lesser known titles?
The Elder Scrolls Adventures: Redguard, the game that has possibly the smallest fanbase of the entire franchise, has caught my attention a few years ago. I instantly loved the style of the island, the music, the atmosphere, the story, the characters.
But if you played it, you are well aware of the technical issues that this game has. The performance is poor, the controls are sluggish and unreliable, which leaves many people frustrated with this otherwise lovely game.
I spent years looking for a way to fix this, but as a 3D artist i've always known that my possibilities are limited in that regard. Luckily, I found some other fans of Redguard, who have previously made standalone 3d-model and texture conversion tools. These convertes weren't exactly made for this purpose, but together with some visual scripting skills that i aquired last year, i was able to to put together this small Demo, of what i'm hoping to turn into a Project similar to DFUnity. Should we call it… RGUnity?
With this project, we want to bring Redguard to the 21st century. This means, support for modern screen resolutions, universal gamepad support, and many quality of life improvements.
So, how do we get there?
In this demo, all assets have been manually converted and imported into blender, where i textured and animated them, then sent imported them into Unity. Obviously we can't do this for the final project, this means we need similar tools to DFUnity that allow players to use files from their own Redguard installation.
Right now we are only a very loosely organized team.
What we need the most are programmers who are willing to write converters for Redguard's files, especially the ROB format, which contain some 3D models that we still dont have access to.
There is also other work to be done, in areas like
- Game logic for Quests, character movement, combat, cutscenes, UI elements and more
- Assembling the levels, putting all assets together
- Animation for characters and in-game cutscenes, in case we are unable to extract that from the game (and maybe we want to remake the Cinematics in HD too?)
(We currently don't have our own server, instead we are guests on the server of the TES3 Travels project)