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Re: [MOD] HotKey Bar

Posted: Sat Jun 05, 2021 3:09 pm
by emmathepony
Keeping my eye on this, looks amazing.

Re: [MOD] HotKey Bar

Posted: Sat Jun 05, 2021 8:50 pm
by Macadaynu
emmathepony wrote: Sat Jun 05, 2021 3:09 pm Keeping my eye on this, looks amazing.
Thanks, I can get an early version out on Nexus as soon as the next DFU update goes out.

Re: [MOD] HotKey Bar

Posted: Sun Jun 06, 2021 2:13 am
by emmathepony
Update is out! Looking forward to it.

Re: [MOD] HotKey Bar

Posted: Sun Jun 06, 2021 7:56 pm
by Macadaynu
Version 0.1.0 on Nexus:

https://www.nexusmods.com/daggerfallunity/mods/202

Can I also get this topic moved over to the releases please? I've updated the OP with the latest vid and info, thanks

Re: [MOD] HotKey Bar

Posted: Sun Jun 06, 2021 9:45 pm
by yabay
.

Re: [MOD] HotKey Bar

Posted: Sun Jun 06, 2021 9:56 pm
by Macadaynu
yabay wrote: Sun Jun 06, 2021 9:45 pm Custom spells are not written to the grimoire. Win10x64, DFU0.11.4, HotkeyBarMod 0.1.0, "A New Main Quest BETA".
Thanks, I'll take a look when I can

Re: [MOD] HotKey Bar

Posted: Sun Jun 06, 2021 11:20 pm
by Macadaynu
yabay wrote: Sun Jun 06, 2021 9:45 pm Custom spells are not written to the grimoire. Win10x64, DFU0.11.4, HotkeyBarMod 0.1.0, "A New Main Quest BETA".
Got a fix out for that in 0.1.1, on the nexus page now

https://www.nexusmods.com/daggerfalluni ... ?tab=files

Thanks for the info

Re: [MOD] HotKey Bar

Posted: Mon Jun 07, 2021 5:35 am
by emmathepony
This mod is pure magic... can't go back to non-hotkey bar now...

Re: [MOD] HotKey Bar

Posted: Mon Jun 07, 2021 8:02 am
by Macadaynu
emmathepony wrote: Mon Jun 07, 2021 5:35 am This mod is pure magic... can't go back to non-hotkey bar now...
Great, glad you're enjoying it :D

Re: [MOD] HotKey Bar

Posted: Tue Jun 08, 2021 10:17 am
by Macadaynu
Just released version 0.2.0, includes the following features:

- Now works in conjunction with the Inventory Filter mod
- Added warning pop-up message advising you can only map Weapons, Spells and Potions