[MOD] Skulduggery - A Thief Overhaul
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Skulduggery - A Thief Overhaul
Oh wow, that looks awesome man! At the moment the item just gives a Climbing Bonus as I had no experience doing something like that. This would be a really interesting addition.
- DunnyOfPenwick
- Posts: 275
- Joined: Wed Apr 14, 2021 1:58 am
- Location: Southeast US
Re: [MOD] Skulduggery - A Thief Overhaul
I noticed that I can't unequip then re-equip the hook/rope after a save/reload.
You need to add code to each item class like the following:
If that code isn't there, the game will forget which class to use for custom items when loading.
<edit>Also, most of the thief items seem abnormally heavy.
You need to add code to each item class like the following:
Code: Select all
public override ItemData_v1 GetSaveData()
{
ItemData_v1 data = base.GetSaveData();
data.className = typeof(ItemRope).ToString();
return data;
}
<edit>Also, most of the thief items seem abnormally heavy.
- Arneb
- Posts: 167
- Joined: Sun Mar 08, 2020 9:38 pm
Re: [MOD] Skulduggery - A Thief Overhaul
I noticed that my Stealth get trained whether I sneak or not. I tried to move this mod load priority up and down, with no results. Any idea what could be causing this?
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- Posts: 1
- Joined: Mon Nov 07, 2022 3:01 pm
Re: [MOD] Skulduggery - A Thief Overhaul
How could I go about doing this? I want to use the mod but am having issues with exactly that.DunnyOfPenwick wrote: ↑Sun Aug 07, 2022 1:43 am I noticed that I can't unequip then re-equip the hook/rope after a save/reload.
You need to add code to each item class like the following:If that code isn't there, the game will forget which class to use for custom items when loading.Code: Select all
public override ItemData_v1 GetSaveData() { ItemData_v1 data = base.GetSaveData(); data.className = typeof(ItemRope).ToString(); return data; }
<edit>Also, most of the thief items seem abnormally heavy.
- DunnyOfPenwick
- Posts: 275
- Joined: Wed Apr 14, 2021 1:58 am
- Location: Southeast US
Re: [MOD] Skulduggery - A Thief Overhaul
Unless the code is changed, the only thing you can do is buy/equip a new replacement item and sell the old one.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Skulduggery - A Thief Overhaul
New version going up now that fixes this. Also adjusted the item weights because yeah, they were weirdly high.DunnyOfPenwick wrote: ↑Sun Aug 07, 2022 1:43 am I noticed that I can't unequip then re-equip the hook/rope after a save/reload.
You need to add code to each item class like the following:If that code isn't there, the game will forget which class to use for custom items when loading.Code: Select all
public override ItemData_v1 GetSaveData() { ItemData_v1 data = base.GetSaveData(); data.className = typeof(ItemRope).ToString(); return data; }
<edit>Also, most of the thief items seem abnormally heavy.