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Walking up the steep slopes in dungeons is just weird

Posted: Sat May 15, 2021 10:03 pm
by King of Worms
Ok so this is a feature we all got used to, but it actually is kind of strange.

For example in 1st dungeon Privateers hold, there is this steep slope leading to the bear. These slopes are all around the game. When you start to climb it, you just run upwards SO FAST its very unrealistic and looks simply off.

I think climbing up these slopes should be much slower. And I actually think it should be corrected in the main game, in the "advanced climbing" section - which is optional and that is exactly where this enhancement would fit.

What you think about it? I really feel like it should be included in the enhanced climbing (or just a main game) and I think this part of the game should be polished.

I welcome any opinions and ideas.

Example:
Spoiler!
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Re: Walking up the steep slopes in dungeons is just weird

Posted: Sun May 16, 2021 6:04 am
by Ralzar
I can only agree. It has always felt a bit buggy. Like you step on an escelator.

Re: Walking up the steep slopes in dungeons is just weird

Posted: Sun May 16, 2021 1:37 pm
by King of Worms
I think its a bug. It technically is a bug but we got used to it. It sucks. Nothing good in this "feature"


Can we corect is pls?

Re: Walking up the steep slopes in dungeons is just weird

Posted: Sun May 16, 2021 7:59 pm
by Hazelnut
I think it's a poor solution they made to enable the connecting of varied dungeon blocks, if you're referring to what I think you are. I don't see it as a clear bug, but it is ridiculous ingame for sure.

Re: Walking up the steep slopes in dungeons is just weird

Posted: Sun May 16, 2021 9:53 pm
by Regnier
A wizard did it

Re: Walking up the steep slopes in dungeons is just weird

Posted: Mon May 17, 2021 9:29 pm
by Daniel87
A good solution might be a velocity limiter for positive y-axis motion in general.

Re: Walking up the steep slopes in dungeons is just weird

Posted: Mon May 17, 2021 11:03 pm
by numidium3rd
Funnily enough I was just working with slope collision/movement on another of my projects. I coded the slope to raise the character up depending on the height of the point they're standing on. The character traverses the distance of the hypotenuse in the same time they take to traverse the right triangle's leg below it. Technically, the movement speed is increased if you account for the up/down axis but the velocity is only measured along the floor's axis. This doesn't look weird until you make the slope extreme like the ones KOW is talking about. Looks like they coded slopes similarly in DF.

I'm not very familiar with Unity's physics but perhaps we could apply friction to these severe slopes in particular? That way the player wouldn't just zoom up and down.

Re: Walking up the steep slopes in dungeons is just weird

Posted: Tue May 18, 2021 12:02 am
by hfc2x
King of Worms wrote: Sun May 16, 2021 1:37 pm I think its a bug. It technically is a bug but we got used to it. It sucks. Nothing good in this "feature"
Hazelnut wrote: Sun May 16, 2021 7:59 pm I think it's a poor solution they made to enable the connecting of varied dungeon blocks, if you're referring to what I think you are. I don't see it as a clear bug, but it is ridiculous ingame for sure.
Not only has this always seemed weird to me, but I remember an instance in-game where you just couldn't ride up one of these, and it's in Direnni Tower. Once you reach that sort of pyramidal structure deep into the tower, there's one door to the east that has one of these which you cannot ride up. You either have to climb it slowly (and glitchy), or use Levitate to go up. Not only that, but instead of sliding down like you can in most of these along the game, you just drop like a sack of bricks if you try, and hurt yourself on the way down.

Anyone has any ideas for this one?

Re: Walking up the steep slopes in dungeons is just weird

Posted: Tue May 18, 2021 9:35 am
by King of Worms
Daniel87 wrote: Mon May 17, 2021 9:29 pm A good solution might be a velocity limiter for positive y-axis motion in general.
this sounds like a good general idea and solution

Re: Walking up the steep slopes in dungeons is just weird

Posted: Tue May 18, 2021 9:36 am
by King of Worms
Hazelnut wrote: Sun May 16, 2021 7:59 pm I think it's a poor solution they made to enable the connecting of varied dungeon blocks, if you're referring to what I think you are. I don't see it as a clear bug, but it is ridiculous ingame for sure.
well those steep corridors are ok with me, but the way you move upwards at the speed of light, is what is seriously wrong

@ Numidium - Any solution to this would be great, either the speed limiter suggested, or the friction, whatever does the job, just someone please get us rid of this ancient "feature" :lol: