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[Idea? Feature suggestion?] Correct aspect ratio outside retro rendering

Posted: Mon May 17, 2021 11:55 pm
by hfc2x
What it says in the title. I love playing with retro rendering, because I like the chunky pixel goodness, but sometimes, I just would like to play Daggerfall in my native resolution. The only problem with this, is that only retro rendering fixes the aspect ratio of the graphics. Native modern rendering looks nice and crisp, but all the graphics look squashed, because they weren't meant to be displayed at their native resolution with square pixels.

Are there any plans to implement "proper" scaling for 2D graphics outside retro rendering? And this sort of request/observation/whatever, applies to the intrusive non-fullscreen HUD (which is what I use), because even on retro rendering with free scaling option turned on, the HUD doesn't actually display correctly either.

See examples:

Classic Daggerfall with proper 4:3 aspect ratio:
Image

Daggerfall Unity with retro rendering at 640x480 and UI free scaling:
Image

Side-by-side comparison (left: classic, right: DFU):
Image

I know this has been brought up before (here, for example), and I would like to know if anything can be done about it as well, since I'd honestly rather play at high resolutions for the visibility, but conserve the intended look of the overworld sprites and HUD.

Re: [Idea? Feature suggestion?] Correct aspect ratio outside retro rendering

Posted: Tue May 18, 2021 5:41 am
by pango
This explain how to get aspect correction: viewtopic.php?f=4&t=1743
(in my experience it works on Windows but not on Linux; I don't know about OS X)

Re: [Idea? Feature suggestion?] Correct aspect ratio outside retro rendering

Posted: Tue May 18, 2021 6:41 pm
by hfc2x
Yes, I've read that post, and that's what you see in the second screenshot, the "Silver Settings". But it only works for retro rendering. What I'm asking if a ratio-correcting feature can be achieved outside of that, because I want to be able to play with my native resolution, instead of being limited to a multiplier of 640x400.

Besides, the face comparison in the third picture is showcasing how even with these settings, DFU only corrects the ratio of the world graphics, and not the HUD.

Re: [Idea? Feature suggestion?] Correct aspect ratio outside retro rendering

Posted: Tue May 18, 2021 10:19 pm
by pango
Mmmh, I didn't realize it requires retro mode. Again since I'm using Linux I only saw aspect correction working once or twice, for testing...