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Re: Interesting Eroded Terrain
Posted: Mon Sep 20, 2021 9:41 am
by Shapur
haloterm wrote: ↑Mon Sep 20, 2021 6:20 am
Hey,
I tested the mod in the new 0.13.0 version of DFU and it stopped working. That version changed a lot regarding shaders and the post processing.
0.13.0 is currently in a phase meant for modders to test and adjust their mods:
viewtopic.php?f=7&t=5092
Maybe as a starting point, from the player.log, I can see the following error thrown for IET:
ModManager - started loading mod: Interesting Eroded Terrains
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ModManager - started loading mod: Distant Terrain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error (234): The type or namespace name `PostProcessing' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
Error (): Object reference not set to an instance of an object
When you get time, could you please review your mod for 0.13.0? Thanks!
Edit: For now, I'll be using your older "Enhanced and Eroded Terrains" mod with 0.13.x, using a copy of my "arena2" folder. This one works just fine ^^
Are you sure? It seems to be working fine for me.
Re: Interesting Eroded Terrain
Posted: Mon Sep 20, 2021 10:01 am
by haloterm
Shapur wrote: ↑Mon Sep 20, 2021 9:41 am
Are you sure? It seems to be working fine for me.
Yes, quite.
This is how it looks when I add Interesting Eroded Terrain as only mod to an otherwise vanilla 0.13.0 (just left Privateer's Hold):
(But I have to correct what I said about the player log - the postprocessing part was aparantely referring to Distant Terrain, not IET. Still, the terrain itself is wrong).
Re: Interesting Eroded Terrain
Posted: Mon Sep 20, 2021 12:31 pm
by Shapur
Oh yeah,
It's broken.
Re: Interesting Eroded Terrain
Posted: Wed Sep 22, 2021 2:22 am
by Freak2121
Oh dear, that might spell the end of this mod. I can't program at all, I have no idea where I would even begin with fixing this.
Re: Interesting Eroded Terrain
Posted: Wed Sep 22, 2021 6:37 am
by haloterm
Freak2121 wrote: ↑Wed Sep 22, 2021 2:22 am
Oh dear, that might spell the end of this mod. I can't program at all, I have no idea where I would even begin with fixing this.
No worries. It is as it is.
Maybe one day Monobelisk can return and adjust his original mod and then you can add your terrain height map again.
For now I use your older Enhanced and Eroded terrains.
Re: Interesting Eroded Terrain
Posted: Tue Oct 19, 2021 11:06 pm
by Freak2121
It is now
updated to work with the new version. It couldn't be done without the help of Interkarma.
I hope you guys enjoy, and give your thanks to him.
Re: Interesting Eroded Terrain
Posted: Wed Oct 20, 2021 8:04 am
by haloterm
Oh wow, thank you! Really really happy that you got it to work again!
Re: Interesting Eroded Terrain
Posted: Sun Oct 31, 2021 6:04 am
by Daniel87
haloterm wrote: ↑Mon Sep 20, 2021 10:01 am
Shapur wrote: ↑Mon Sep 20, 2021 9:41 am
Are you sure? It seems to be working fine for me.
Yes, quite.
This is how it looks when I add Interesting Eroded Terrain as only mod to an otherwise vanilla 0.13.0 (just left Privateer's Hold):
(But I have to correct what I said about the player log - the postprocessing part was aparantely referring to Distant Terrain, not IET. Still, the terrain itself is wrong).
Looks a bit like the threshold value for water is slightly off. Should be correctable with changing a single float value.
Re: Interesting Eroded Terrain
Posted: Sun Oct 31, 2021 9:48 am
by haloterm
Daniel87 wrote: ↑Sun Oct 31, 2021 6:04 am
Looks a bit like the threshold value for water is slightly off. Should be correctable with changing a single float value.
Already fixed thankfully
Re: Interesting Eroded Terrain
Posted: Mon Dec 13, 2021 7:06 pm
by carademono
Hey Freak2121, I'm interested in playing around with the heightmap and derivative map a bit, but I can't figure out how to properly compile your mod. When I simply clone your repo and build the mod in Unity without changing anything, I end up with some strange results:
Could you please help me understand how to get the mod to build correctly? I'd like to try adjusting the coastline a bit, smoothing the roads, and potential created graded terrain to restore the lakes.