Modding Reference: DFU Quest Actions and Conditions in 0.11.4
Posted: Wed Jun 09, 2021 1:06 am
I've added quite a few quest actions/conditions in 0.11.4, some not even listed in the patch notes. While these will be available in the next release of TheLacus DFTemplate extension for Visual Studio Code, I thought it would be useful to give folks an overview of what's available and how to use it.
For the classic quest actions and conditions, you can still refer to: https://www.dfworkshop.net/static_files ... -docs.html
If you were already familiar with writing quests in 0.11.3, here's the short version of the actions and conditions that were added in 0.11.4:
Next post, we will start going through all the extension actions in detail.
For the classic quest actions and conditions, you can still refer to: https://www.dfworkshop.net/static_files ... -docs.html
If you were already familiar with writing quests in 0.11.3, here's the short version of the actions and conditions that were added in 0.11.4:
- weather <weather type> (Trigger Condition)
- season <season type> (Trigger Condition)
- climate <climate type> (Trigger Condition)
- climate base <base climate type>(Trigger Condition)
- train pc <skill type> (End Quest Action)
- pc at any <building type> (Trigger Condition)
- promptmulti <message id> <button id 1> <task 1> ... (Action)
- weather type: sunny|cloudy|overcast|fog|rain|thunder|snow
- season type: fall|summer|spring|winter
- climate type: desert|desert2|mountain|mountainwoods|rainforest|ocean|swamp|subtropical|woodlands|hauntedwoodlands
- base climate type: desert|mountain|temperate|swamp
- building type: see Quests-Places.txt, with p1=0
Spoiler!
Next post, we will start going through all the extension actions in detail.