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Re: Revamping exterior buildings, A feasable endaveour?

Posted: Sun Jul 11, 2021 11:01 am
by Hazelnut
l3lessed wrote: Sun Jul 11, 2021 3:04 am Please give me buildings that make architectural sense. Stairs for the second floors, where it makes design sense, would be an amazing addition to the buildings and give the cities a different feel.
I think they make perfect sense, as balconies. I mean they have no falling protection, but I still think that's what they are. Many buildings in the game have steps to upper doors when it's meant to be an entrance. So I agree with architectural sense, but think wooden balcony rails would be a better refinement than adding stairs for access.

Re: Revamping exterior buildings, A feasable endaveour?

Posted: Sun Jul 11, 2021 1:53 pm
by King of Worms
A bit off topic (is it?) but in the loading screen, I can see various building models, and many of them are not ingame, yet they look badass. Why is it so? Can we identify unused models and get em back ingame in such a mod as this one (or any other) ?

Re: Revamping exterior buildings, A feasable endaveour?

Posted: Sun Jul 11, 2021 3:40 pm
by Hazelnut
That's perfectly doable, and it might be good to have a list of them for mod authors. Do be aware that they may not have interiors made for them though, and that's a fair amount of work that would be needed before they could be used in game.

Re: Revamping exterior buildings, A feasable endaveour?

Posted: Sat Jul 17, 2021 10:26 am
by Ninelan
It could be worthwhile to have documentation on that front!
Could possibly be done simultaneously with this.


I don't have much to show currently, for I'm just messing around with making normal maps for every exterior texture set atm.
Better to get this done first than later imo.