CUSTAA05.RMB - Restored Tower Buildings' Interior

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Cliffworms
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CUSTAA05.RMB - Restored Tower Buildings' Interior

Post by Cliffworms »

Greetings!

In Classic, the two towers inside the Daggerfall Castle's walls are not accessible, giving the "This house has nothing of value" message.
In DFU, they have been made accessible, but their interiors are off. There are gaps between the floor pieces and objects/flats are not positioned correctly.

Using Hazelnut's upcming world data editor and Unity3D, I have fixed the interiors by adjusting the coordinates. I have not added or removed any object that were present from classic's layout. Once the layout was done, I dumped the RMB file containing the building modifications.

You can see the difference in the pictures below.

Inside the zip file attached to this thread is the modified RMB json file, the 2 buildings RMB json files if necessary and an unmodded 0.11.4 save game near the two towers for ease of access and examination.

Should there be other such interiors that need to be fixed, I will be more than happy to do them. :)


Before :
Image

After :
Image

The two towers in question (front and back) :
Image
Attachments
CUSTAA05 RMB - Tower Fixes.zip
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Hazelnut
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Re: CUSTAA05.RMB - Restored Tower Buildings' Interior

Post by Hazelnut »

Great work fixing those interiors!

I am confused why you made the RMB and didn't just leave it at the 2 building files though? I advise to change the minimal amount possible which in this case is the 2 buildings if I follow you correctly.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Cliffworms
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Re: CUSTAA05.RMB - Restored Tower Buildings' Interior

Post by Cliffworms »

I wasn't sure which files were preferred. Which is why I provided both options. :)

The RMB was dumped with the two building files loaded in-game.

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Hazelnut
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Re: CUSTAA05.RMB - Restored Tower Buildings' Interior

Post by Hazelnut »

Cliffworms wrote: Mon Jul 19, 2021 10:36 pm The RMB was dumped with the two building files loaded in-game.
That's a clever way to do that actually. So obvious in hindsight but it had not occurred to me before. :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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XJDHDR
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Re: CUSTAA05.RMB - Restored Tower Buildings' Interior

Post by XJDHDR »

@Cliffworms
Would you be willing to give me permission to include your fixes in my mod, UBLaMF? You will, of course, receive full credit.

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Cliffworms
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Re: CUSTAA05.RMB - Restored Tower Buildings' Interior

Post by Cliffworms »

XJDHDR wrote: Tue Jun 21, 2022 1:04 am @Cliffworms
Would you be willing to give me permission to include your fixes in my mod, UBLaMF? You will, of course, receive full credit.
Of course, XJDHDR. You can find them on my GitHub's Detailed City Walls page. The project's outdated, but the override files are fine.

https://github.com/Cliffworms/DetailedC ... /WorldData

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XJDHDR
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Re: CUSTAA05.RMB - Restored Tower Buildings' Interior

Post by XJDHDR »

Cliffworms wrote: Tue Jun 21, 2022 1:12 am Of course, XJDHDR. You can find them on my GitHub's Detailed City Walls page. The project's outdated, but the override files are fine.

https://github.com/Cliffworms/DetailedC ... /WorldData
Thank you!

Are the files in your repo different from the ones you attached to the OP?

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Cliffworms
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Re: CUSTAA05.RMB - Restored Tower Buildings' Interior

Post by Cliffworms »

XJDHDR wrote: Tue Jun 21, 2022 1:20 am
Cliffworms wrote: Tue Jun 21, 2022 1:12 am Of course, XJDHDR. You can find them on my GitHub's Detailed City Walls page. The project's outdated, but the override files are fine.

https://github.com/Cliffworms/DetailedC ... /WorldData
Thank you!

Are the files in your repo different from the ones you attached to the OP?
Oh! I totally forgot that I attached them in the OP. They're the same. ;)

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