Daggerfall Unity 0.12.1 Beta is now available.
This release makes the Unity 2019.4.28 engine update available for testing in a stable build. Mods already compatible with 0.11 should also be compatible with this release.
This release also has a fix for the new character regression in 0.11.5 to 0.11.7 preventing main quest from starting normally.
Some general fixes have also been rolled in. Full details on git release page.
https://github.com/Interkarma/daggerfal ... .12.1-beta
Daggerfall Unity 0.12.1 Beta
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: Daggerfall Unity 0.12.1 Beta
Good news I can now start a new playthrough without having to worry about the letter!
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: Daggerfall Unity 0.12.1 Beta
Excellent! Great news, Thank You!
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
-
- Posts: 1410
- Joined: Mon Aug 12, 2019 4:32 pm
- Contact:
Re: Daggerfall Unity 0.12.1 Beta
Great. I noticed a mod settings menu option in game now. Is there documentation on how to set this up for mods or is it not ready?
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- Interkarma
- Posts: 7251
- Joined: Sun Mar 22, 2015 1:51 am
Re: Daggerfall Unity 0.12.1 Beta
The mod settings menu option is a front-end for the "change_modsettings" console command that has been in game for a while. Some more discussion on this can be found in #2004.
https://github.com/Interkarma/daggerfal ... ssues/2004
Mods can expose a LoadSettingsCallback method to take action at runtime when their settings change. Any settings not available to be changed at runtime don't need to be applied. It's basically up the mod author what they do with LoadSettingsCallback and what runtime settings can be applied on the fly.
https://github.com/Interkarma/daggerfal ... ssues/2004
Mods can expose a LoadSettingsCallback method to take action at runtime when their settings change. Any settings not available to be changed at runtime don't need to be applied. It's basically up the mod author what they do with LoadSettingsCallback and what runtime settings can be applied on the fly.
-
- Posts: 1410
- Joined: Mon Aug 12, 2019 4:32 pm
- Contact:
Re: Daggerfall Unity 0.12.1 Beta
Thank you for the information. I may try to play with it at some point.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.