1.2 is giving an older version notice when loading my save post-install. DFU sees 1.2 as being an older version than 1.11.
[MOD] Fixed Dungeon Exteriors
- PRAEst76
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- Joined: Fri May 27, 2022 7:19 pm
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- Cliffworms
- Posts: 208
- Joined: Sun Dec 30, 2018 6:24 pm
- Location: Québec
Re: [MOD] Fixed Dungeon Exteriors
Thanks for the info. I've reuploaded and fixed the file, naming it 1.20.
- Cliffworms
- Posts: 208
- Joined: Sun Dec 30, 2018 6:24 pm
- Location: Québec
Re: [MOD] Fixed Dungeon Exteriors
Fixed Dungeon Exteriors 1.3 has been released. Thanks to Podleron's new RMB Editor tool, it's now possible to visually edit dungeon exteriors.
For this update, those are fixes on the vanilla exteriors again. But now that we have an editor on hand, I'm seeing possibilities of exteriors themed to the dungeon types and inhabitants.
- Fixed mismatched ground textures in several dungeon exteriors.
- Added a crypt entrance to the GRVEAS10 block, used in around 20 wilderness graveyards.
For this update, those are fixes on the vanilla exteriors again. But now that we have an editor on hand, I'm seeing possibilities of exteriors themed to the dungeon types and inhabitants.
- Fixed mismatched ground textures in several dungeon exteriors.
- Added a crypt entrance to the GRVEAS10 block, used in around 20 wilderness graveyards.