Take a look, try it and dont tell me its not more intuitive and user friendly
95% of controls are at your left hand now, you dont have to lift it from WSAD to switch to arrows and than back when u close the map and want to continue playing, even the "Ctrl" and "Shift" controls make much more sense this way and are easier to do and remember.
WSAD and QE for rotation is a scheme used for ages. Space for up, C for down - thats like thats since Descent 1
+ some changes to get the controls to the left side etc
Code: Select all
-- Automap
AutomapSwitchAutomapGridMode, X
AutomapResetView, R
AutomapResetRotationPivotAxisView, Ctrl-R
AutomapSwitchFocusToNextBeaconObject, Tab
AutomapSwitchToNextAutomapRenderMode, Return
AutomapSwitchToAutomapRenderModeCutout, F2
AutomapSwitchToAutomapRenderModeWireframe, F3
AutomapSwitchToAutomapRenderModeTransparent, F4
AutomapSwitchToAutomapBackgroundOriginal, F5
AutomapSwitchToAutomapBackgroundAlternative1, F6
AutomapSwitchToAutomapBackgroundAlternative2, F7
AutomapSwitchToAutomapBackgroundAlternative3, F8
AutomapMoveLeft, A
AutomapMoveRight, D
AutomapMoveForward, W
AutomapMoveBackward, S
AutomapMoveRotationPivotAxisLeft, Ctrl-A
AutomapMoveRotationPivotAxisRight, Ctrl-D
AutomapMoveRotationPivotAxisForward, Ctrl-W
AutomapMoveRotationPivotAxisBackward, Ctrl-S
AutomapRotateLeft, Q
AutomapRotateRight, E
AutomapRotateCameraLeft, Shift-A
AutomapRotateCameraRight, Shift-D
AutomapRotateCameraOnCameraYZplaneAroundObjectUp, Shift-S
AutomapRotateCameraOnCameraYZplaneAroundObjectDown, Shift-W
AutomapUpstairs, Space
AutomapDownstairs, C
AutomapIncreaseSliceLevel, Ctrl-Space
AutomapDecreaseSliceLevel, Ctrl-C
AutomapZoomIn, KeypadPlus
AutomapZoomOut, KeypadMinus
AutomapIncreaseCameraFieldOfFiew, KeypadMultiply
AutomapDecreaseCameraFieldOfFiew, KeypadDivide
Extended same logic to exterior automap
Code: Select all
ExtAutomapFocusPlayerPosition, Tab
ExtAutomapResetView, R
ExtAutomapSwitchToNextExteriorAutomapViewMode, Return
ExtAutomapSwitchToExteriorAutomapViewModeOriginal, F2
ExtAutomapSwitchToExteriorAutomapViewModeExtra, F3
ExtAutomapSwitchToExteriorAutomapViewModeAll, F4
ExtAutomapSwitchToExteriorAutomapBackgroundOriginal, F5
ExtAutomapSwitchToExteriorAutomapBackgroundAlternative1, F6
ExtAutomapSwitchToExteriorAutomapBackgroundAlternative2, F7
ExtAutomapSwitchToExteriorAutomapBackgroundAlternative3, F8
ExtAutomapMoveLeft, A
ExtAutomapMoveRight, D
ExtAutomapMoveForward, W
ExtAutomapMoveBackward, S
ExtAutomapMoveToWestLocationBorder, Shift-A
ExtAutomapMoveToEastLocationBorder, Shift-D
ExtAutomapMoveToNorthLocationBorder, Shift-W
ExtAutomapMoveToSouthLocationBorder, Shift-S
ExtAutomapRotateLeft, Q
ExtAutomapRotateRight, E
ExtAutomapRotateAroundPlayerPosLeft, Alt-Q
ExtAutomapRotateAroundPlayerPosRight, Alt-E
ExtAutomapUpstairs, C
ExtAutomapDownstairs, Space
ExtAutomapZoomIn, KeypadPlus
ExtAutomapZoomOut, KeypadMinus
ExtAutomapMaxZoom1, Ctrl-PageUp
ExtAutomapMinZoom1, Ctrl-PageDown
ExtAutomapMinZoom2, Ctrl-KeypadPlus
ExtAutomapMaxZoom2, Ctrl-KeypadMinus
Btw there is a bug at Exterior Automap, to counter that bug I had to set up like this:
ExtAutomapUpstairs, C
ExtAutomapDownstairs, Space
Upstairs means UP aka increase the distance from the map. But ingame it works the other way.
So I had to remap Space (up) to (Downstairs)...
If you will bug fix it, let me know pls so I can adjust the controls accordingly.
If it was for me, I would change it even further. Imagine if pressing "W" would mean just simple Forward movement towards the point you are looking at. And "S" for backward. That might allow free flight thru the map. And using mouse for free look. Full Descent movement basically. It would need some experimentation and testing ofc.