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Re: Updating lowres NPC sprites. Wrong palette?

Posted: Thu Sep 30, 2021 9:32 am
by sayber1
Thanks, Iterkarma. Happy to see this problem solved.

As an offtopic, while nobody cares, I still feel the need to elaborate on my decision for having an odd resolution on sprites.
While it did start as an oversight, I still decided go with it. It's ultimately a tradeoff between consistency and accuracy.

Most of original higher resolution sprites have a height of ~120-130p, scalling 182 sprites evenly 2x, would bring them to ~160-170p. As one of my goals was to be concistent with other Daggerfall sprites, it didn't seem the right way to go. My method does introduce some stretching and odd scaling, but after some manual tweaking it's not really noticeable in game.
Spoiler!
2021_09_30_12_17_06.jpg
2021_09_30_12_17_06.jpg (335.17 KiB) Viewed 744 times
2021_09_30_12_15_57.jpg
2021_09_30_12_15_57.jpg (342.84 KiB) Viewed 744 times

Re: Updating lowres NPC sprites. Wrong palette?

Posted: Thu Sep 30, 2021 10:45 am
by Interkarma
Your redraws look very good! And no worries about the scaling now we've identified problem. If it works for you, then all is well. :)

Re: Updating lowres NPC sprites. Wrong palette?

Posted: Thu Sep 30, 2021 6:18 pm
by bearhead
yeah I'm glad this got figured out - I'd definitely be interested in using your new artwork when it's ready.

Re: Updating lowres NPC sprites. Wrong palette?

Posted: Thu Oct 21, 2021 7:54 pm
by NikitaTheTanner
Wow, the artwork is quite stunning. :P Hope to see full release one day :)