Ships interiors are at different x/y/z levels depending on where you are in overworld, breaks Decorator mod
Posted: Tue Sep 28, 2021 1:42 am
Daggerfall 0.12.3, only Decorator mod installed.
I've noticed that player-owned ships can be at dramatically different interior x/y/z values depending on where you board them.
For example, in Daggerfall, the default ship interior spawn point is
"x": 408.7889,
"y": 44.21795,
"z": 393.6721
and at Blackford it's
"x": 419.675,
"y": -10.05008,
"z": 391.175
This isn't something generally noticeable EXCEPT the Decorator mod loads items at absolute x/y/z coordinates so items disappear and reappear depending on where you board your ship.
I don't know if it's a Daggerfall bug, or if Decorator mod just needs to find some way to take ship spawn location into account?
I don't know if dumpbuilding and dumplocation info is helpful but I've attached for both ship spawns. They look the same to my eyes.
I've noticed that player-owned ships can be at dramatically different interior x/y/z values depending on where you board them.
For example, in Daggerfall, the default ship interior spawn point is
"x": 408.7889,
"y": 44.21795,
"z": 393.6721
and at Blackford it's
"x": 419.675,
"y": -10.05008,
"z": 391.175
This isn't something generally noticeable EXCEPT the Decorator mod loads items at absolute x/y/z coordinates so items disappear and reappear depending on where you board your ship.
I don't know if it's a Daggerfall bug, or if Decorator mod just needs to find some way to take ship spawn location into account?
I don't know if dumpbuilding and dumplocation info is helpful but I've attached for both ship spawns. They look the same to my eyes.