Re Twitter

Off topic discussion. Talk about gaming and life in general. Be awesome to each other.
User avatar
Zadroter
Posts: 54
Joined: Sat Dec 29, 2018 1:49 am

Re: Re Twitter

Post by Zadroter » Sun Jan 13, 2019 6:30 pm

Can't wait new builds, so many new stuf and fixes going on! DU getting clother and clother to actual 1.0, I already find it more pleasant to play than vanilla. Yeah, DU still have issues but much less than original game.

User avatar
Jay_H
Posts: 1752
Joined: Tue Aug 25, 2015 1:54 am

Re: Re Twitter

Post by Jay_H » Mon Jan 14, 2019 9:02 pm

Narf the Mouse wrote:
Fri Jan 11, 2019 9:39 am
Interkarma wrote:
Fri Jan 11, 2019 6:29 am
Ha! Already covered this. I'm wise to your shenanigans! :lol:
Not allowing spells to be cast on "Self" is cheap. :P
Think outside the box, Narf. Cast Spell Reflection on the enemy and then try Soultrap :)
Try over 140 all-new quests in the first Daggerfall Unity Quest Pack.

User avatar
Interkarma
Posts: 3756
Joined: Sun Mar 22, 2015 1:51 am

Re: Re Twitter

Post by Interkarma » Mon Jan 14, 2019 9:32 pm

Spell reflection just reflects some damage rather than the effect payload. But you can technically chuck Soul Trap on yourself by creating a custom AoE Soul Trap spell and casting at your feet.

But I thought of that as well. The effect payload will only attach to enemy entity types, and the "not dying" mechanism is built into the the EnemyEntity class, which isn't even attached to the player. It's a bit more robust than just not allowing cast on self. :)

User avatar
Jay_H
Posts: 1752
Joined: Tue Aug 25, 2015 1:54 am

Re: Re Twitter

Post by Jay_H » Mon Jan 14, 2019 9:45 pm

Aah, darn :) What poor luck we have, being paired with such a thorough dev :D
Try over 140 all-new quests in the first Daggerfall Unity Quest Pack.

User avatar
Interkarma
Posts: 3756
Joined: Sun Mar 22, 2015 1:51 am

Re: Re Twitter

Post by Interkarma » Mon Jan 14, 2019 9:58 pm

:lol:

Narf the Mouse
Posts: 604
Joined: Mon Nov 30, 2015 6:32 pm

Re: Re Twitter

Post by Narf the Mouse » Mon Jan 14, 2019 11:54 pm

Bah. How unimaginative. :P

You're supposed to check to see if an enemy has a soul trap gem, and if they do, then the PC is both dead *and* soul-trapped. :P

(then you delete their saves)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

User avatar
Interkarma
Posts: 3756
Joined: Sun Mar 22, 2015 1:51 am

Re: Re Twitter

Post by Interkarma » Tue Jan 15, 2019 12:08 am

Now that's a fun twist to the hardcore concept. :lol:

Narf the Mouse
Posts: 604
Joined: Mon Nov 30, 2015 6:32 pm

Re: Re Twitter

Post by Narf the Mouse » Tue Jan 15, 2019 1:22 am

Interkarma wrote:
Tue Jan 15, 2019 12:08 am
Now that's a fun twist to the hardcore concept. :lol:
Roguelikes have been another hobby of mine. :)

The hardcore, text-mode only, delete-saves-on-death kind. lol
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

User avatar
Zadroter
Posts: 54
Joined: Sat Dec 29, 2018 1:49 am

Re: Re Twitter

Post by Zadroter » Tue Jan 15, 2019 2:54 pm

Well, daggerfall is kind of first person real time rogulike :)

User avatar
Jukic
Posts: 53
Joined: Sun May 13, 2018 5:51 pm

Re: Re Twitter

Post by Jukic » Tue Jan 15, 2019 3:42 pm

:) :) :)

Post Reply