[MOD] Language Skills Overhaul

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Post Reply
User avatar
Vondur
Posts: 56
Joined: Wed Jun 05, 2019 10:31 pm

Re: [MOD] Language Skills Overhaul

Post by Vondur »

This all sounds super cool. Is it very OP? I could imagine running around with 3 vampires would be kind of game breaking. :D

P.S. Thanks Jay. Im def getting somewhat of an itch! Time is a problem though.
Adventure Art: https://www.youtube.com/channel/UCLFHRO ... VAelOQrl3Q

Let's Play Daggerfall Unity, DARK KNIGHT (No magicka): https://youtu.be/CO_WHL1cjNU

Let's Play Daggerfall Unity, MAD GENIUS: https://youtu.be/gPL9xKpvet0

User avatar
Macadaynu
Posts: 261
Joined: Sun Mar 07, 2021 1:18 pm

Re: [MOD] Language Skills Overhaul

Post by Macadaynu »

Vondur wrote: Thu Mar 03, 2022 12:17 pm This all sounds super cool. Is it very OP? I could imagine running around with 3 vampires would be kind of game breaking. :D

P.S. Thanks Jay. Im def getting somewhat of an itch! Time is a problem though.
I've personally only tried early game but I don't think so, (don't get much time to play these days)
Your Etiquette and Personality has to be a pretty high level to be able to have 3 vampires with you, so I think that would be a mid to later game scenario.

Also you need to keep your party members alive, they can get wiped pretty quickly so you have to be on your toes with healing spells mid-battle, so that adds to the difficulty

User avatar
Arneb
Posts: 166
Joined: Sun Mar 08, 2020 9:38 pm

Re: [MOD] Language Skills Overhaul

Post by Arneb »

As Macadaynu says, having a full party requires pretty high skills, so from my point of view is well balanced.

What I find a bit off balance here is the possibility to actively pacify enemies by clicking on them, since it's perfectly possible to spam-click very fast to pacify someone who's attacking you. I'm testing the mod with a standard-class Bard, and with Etiquette and Streewise just under 50 every human enemy sides with me or becomes neutral real quick.

What I'd really like would be the choice to turn off active pacifying, or at least to put a cool down between uses. But in all honesty? Even like this, this mod finally gives usefulness to skills that almost hadn't any.

User avatar
Macadaynu
Posts: 261
Joined: Sun Mar 07, 2021 1:18 pm

Re: [MOD] Language Skills Overhaul

Post by Macadaynu »

Arneb wrote: Thu Mar 03, 2022 1:25 pm As Macadaynu says, having a full party requires pretty high skills, so from my point of view is well balanced.

What I find a bit off balance here is the possibility to actively pacify enemies by clicking on them, since it's perfectly possible to spam-click very fast to pacify someone who's attacking you. I'm testing the mod with a standard-class Bard, and with Etiquette and Streewise just under 50 every human enemy sides with me or becomes neutral real quick.

What I'd really like would be the choice to turn off active pacifying, or at least to put a cool down between uses. But in all honesty? Even like this, this mod finally gives usefulness to skills that almost hadn't any.
I did actually think of a mode where you only get one active pacify chance per enemy, but that would slow down the language skill levelling process quite a bit, one of the problems this mod is trying to solve. Although using something like Ralzar's Skill Books helps in this regard.

Maybe in the future, but I don't have much free modding time these days sadly.

meritamas
Posts: 148
Joined: Sun Apr 07, 2019 6:16 am
Location: Slovak Republic

Re: [MOD] Language Skills Overhaul

Post by meritamas »

Great mod idea! :)

What I would like is to have an option to be able to leave your party members behind (they should have the same speed they had as enemies and if you get far enough long enough, they should just leave your party).

Ability to pacify/recruit could also depend on the strength of the creature involved. Like it would take a higher Daedric skill to succeed with Daedra than it takes Orcish skill to succeed with an Orc. There also could be a difference between types, like it could be harder to convert a high-rank orc that to convert a low-rank one.

There also could be some interaction with the guards if you take certain creatures (monsters, Daedra, could be specified if it is possible) into town. I think the guards should react the way they usually react when you break the law.
Interest in expanding and improving the Magic system, Capitalism and an Unleveled World.

My main quest in the DFU community is my (Mostly) Magic Mod.

Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

Re: [MOD] Language Skills Overhaul

Post by Regnier »

Would be cool:

"Hey, pacified x, can you go around and collect [resource_type]?"

In town you send the mage to look for potions or magic items, they identify the store.

Fighters tell you about stores...

User avatar
Sordid
Posts: 8
Joined: Tue Sep 07, 2021 9:05 am

Re: [MOD] Language Skills Overhaul

Post by Sordid »

Apparently enemy Barbarians are pacified using Etiquette? That doesn't seem right at all. Is that something from the mod or just typical vanilla DF nonsense?

User avatar
Jay_H
Posts: 4062
Joined: Tue Aug 25, 2015 1:54 am
Contact:

Re: [MOD] Language Skills Overhaul

Post by Jay_H »

Weird as heck, but that's how the game is: https://en.uesp.net/wiki/Daggerfall_Mod ... #Languages

User avatar
Macadaynu
Posts: 261
Joined: Sun Mar 07, 2021 1:18 pm

Re: [MOD] Language Skills Overhaul

Post by Macadaynu »

Sordid wrote: Tue Mar 15, 2022 3:23 am Apparently enemy Barbarians are pacified using Etiquette? That doesn't seem right at all. Is that something from the mod or just typical vanilla DF nonsense?
Yeah I'm using whatever language DF has determined for each enemy,

I guess Tamriel has some polite barbarians :lol:

User avatar
DunnyOfPenwick
Posts: 275
Joined: Wed Apr 14, 2021 1:58 am
Location: Southeast US

Re: [MOD] Language Skills Overhaul

Post by DunnyOfPenwick »

The alternative would be a streetwise barbarian, which wouldn't make much sense either...
Barbarians have their own version of 'Etiquette'.

Post Reply