0.13.3 Beta - windows x64 - Player collider does not fit doorway

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ifkopifko
Posts: 195
Joined: Thu Apr 02, 2015 9:03 am

0.13.3 Beta - windows x64 - Player collider does not fit doorway

Post by ifkopifko »

It's a minor bug, the player collider might need some tuning. In Privateers hold when going backwards down a stairway the player bangs his/her head - does not fit through the door at the bottom. Going the same path forward works alright. Save attached - just go backwards.
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SAVE38.ZIP
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Interkarma
Posts: 7242
Joined: Sun Mar 22, 2015 1:51 am

Re: 0.13.3 Beta - windows x64 - Player collider does not fit doorway

Post by Interkarma »

There are many spots like this throughout the game. The geometry in Daggerfall is exceptionally poorly constructed. There's head-dipping handling in code specifically for this issue - when the player is moving forwards.

I'll look into making head-dipping work in more axes of movement before 1.0.

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XJDHDR
Posts: 258
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Location: New Zealand
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Re: 0.13.3 Beta - windows x64 - Player collider does not fit doorway

Post by XJDHDR »

As a consolation, I've patched that particular staircase model in my bugfix mod so that it doesn't cause collision problems for the player:
Image
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Walk through doorway without issue.gif
Walk through doorway without issue.gif (1.95 MiB) Viewed 1820 times

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