0.13.3 Beta - windows x64 - Player collider does not fit doorway
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- Posts: 195
- Joined: Thu Apr 02, 2015 9:03 am
0.13.3 Beta - windows x64 - Player collider does not fit doorway
It's a minor bug, the player collider might need some tuning. In Privateers hold when going backwards down a stairway the player bangs his/her head - does not fit through the door at the bottom. Going the same path forward works alright. Save attached - just go backwards.
- Attachments
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- SAVE38.ZIP
- (174.46 KiB) Downloaded 99 times
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: 0.13.3 Beta - windows x64 - Player collider does not fit doorway
There are many spots like this throughout the game. The geometry in Daggerfall is exceptionally poorly constructed. There's head-dipping handling in code specifically for this issue - when the player is moving forwards.
I'll look into making head-dipping work in more axes of movement before 1.0.
I'll look into making head-dipping work in more axes of movement before 1.0.
- XJDHDR
- Posts: 258
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- Location: New Zealand
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Re: 0.13.3 Beta - windows x64 - Player collider does not fit doorway
As a consolation, I've patched that particular staircase model in my bugfix mod so that it doesn't cause collision problems for the player:
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- Walk through doorway without issue.gif (1.95 MiB) Viewed 1856 times
My DF Unity mods:
Unofficial Block, Location and Model Fixes
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My other creations and essays:
https://xjdhdr.gitlab.io/
Unofficial Block, Location and Model Fixes
Skip Intro Video
My other creations and essays:
https://xjdhdr.gitlab.io/