Kamer's World of Daggerfall is back as the community World of Daggerfall Project.
This project fills Daggerfall's vast wilderness with thousands upon thousands of rocks, mountains, docks, bandit camps, forts, towers, ruins, and shrines. These new locations make traveling on highways more interesting and traveling on back roads more perilous. All provinces are included in the initial release. Moreover, World of Daggerfall is a continuing project in the vein of Morrowind's Tamriel Rebuilt. We aim to continually add more content, create new experiences, and to make the Iliac Bay come to life. We will also release and maintain tools that allow any modder to add their own locations to the game.
Features
- Placed all over the Iliac Bay: over 150,000 rocks, 2,000 mountains, 10,000 bandit camps, ruins, shrines, and 300 docks near coastal cities
- Static and persistent enemy and loot spawns at the various new locations
- Ladders work, click on them to climb
- Project comes with the tools to make and load your own custom locations into the game, too
World of Daggerfall consists of two mods:
- Location Loader, by KABoissonneault (forked from UncannyValley, with major contributions by Kamer): a mod for loading new "locations" into the game.
- World of Daggerfall, by Kamer, carademono, and KABoissonneault : a mod containing the prefabs and location files that add nearly 200,000 new locations to the game.
- Prefab Editor, by KABoissonneault (forked from UncannyValley): an easy-to-use tool in Unity Editor for building individual locations. Available in Unity by adding the Location Loader repository into your mods. See https://github.com/KABoissonneault/DFU-LocationLoader
- GIS Construction Kit, by carademono: a project for QGIS that allows for individual or mass placement of locations in the Daggerfall game world. See http://forums.dfworkshop.net/viewtopic.php?t=4877
- KABoissonneault
- Kamer
- carademono
- Cliffworms
- JayH aka Jehuty
- Diema
https://www.nexusmods.com/daggerfallunity/mods/249
Recommended Mods
Here's a list of mods we've done extra work to be compatible with. Use them for best results, though vanilla is still fine.
- Basic Roads (with Travel Options to enable auto-travel on roads)
- Interesting Eroded Terrain
- Distant Terrain
- "Real Grass" with "Pixelated Grass for Real Grass"
Screenshots