Expanded textures Project

Show off your mod creations or just a work in progress.
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Cliffworms
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Re: Expanded textures Project

Post by Cliffworms »

Like we talked about in Discord, I have a texturing suggestion for the knight sprites. It could be nice to do like the sprite found in Wayrest's castle and have regional heraldry on other sprites as well. Templar knights could also have their deity's logo showing up proudly on their armors.

Image


The default knight sprites indexes are the following :

183.2
183.3
182.4
346.19 (Wayrest knight)

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Ninelan
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Re: Expanded textures Project

Post by Ninelan »

The list is updated. (open to more suggestions!)

Currently assigning and sorting through archives for reorganising.
Thinking what would be the best way to approach this to make them available to the wider modding public.
animalfornow.png
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I will likely start moving towards some kind of more intense release after I am done with 3D people:Women edition. (and rivers if somebody doesn't beat me to it)
You can support me and in turn my art on my Patreon.
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BadLuckBurt
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Re: Expanded textures Project

Post by BadLuckBurt »

This all looks great but I absolutely love the sheep! Also, that bull has some serious neck muscles going on, even Brock Lesnar would be jealous :lol:
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Ninelan
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Re: Expanded textures Project

Post by Ninelan »

BadLuckBurt wrote: Sun Mar 13, 2022 10:57 am This all looks great but I absolutely love the sheep! Also, that bull has some serious neck muscles going on, even Brock Lesnar would be jealous :lol:
How else would the bull charm the ladies ;)
Speaking of that, there should probably be some oxen around too oops.
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

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Cliffworms
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Location: Québec

Re: Expanded textures Project

Post by Cliffworms »

I have another suggestion.. :)

It'd be nice for the two purchasable ships to have variants with regional heraldry on the their sails. I can see such use with World of Daggerfall's docks. :D

Of course, that'd only concern regions with access to water.

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Ninelan
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Re: Expanded textures Project

Post by Ninelan »

Cliffworms wrote: Wed May 04, 2022 6:17 pm I have another suggestion.. :)

It'd be nice for the two purchasable ships to have variants with regional heraldry on the their sails. I can see such use with World of Daggerfall's docks. :D

Of course, that'd only concern regions with access to water.
That's actually a very good idea.
You can support me and in turn my art on my Patreon.
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Magicono43
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Re: Expanded textures Project

Post by Magicono43 »

Hey, I'm really lazy so I'll just post this short discussion from the Discord about "requests/ideas" for when you have time/motivation/inspiration to work on them, thanks.
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Cliffworms
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Re: Expanded textures Project

Post by Cliffworms »

I have another texture idea. How about statue versions of the Daedra Lords? (Texture.175)

I could see them used in buildings, dungeons or World of Daggerfall's shrines to the daedra princes. They are animated, but I'm sure they offer more than one nice pose for a statue. :)

As a reference, the game's statues are in Texture.097.

Thank you for your consideration. :)

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Magicono43
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Re: Expanded textures Project

Post by Magicono43 »

Hey, just wanted to make another request for potential future features, in this case possibly different quality buildings having different interior décor and stuff in them. In this case some for the animals page you have, such as smaller vermin like mice, rats, maybe even insects like small scorpions, spiders with webs, crickets, cockroaches, etc.

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