[MOD] Vanilla Enhanced

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carademono
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Re: [MOD] Vanilla Enhanced

Post by carademono »

Oh, you're right. I think I know how to fix it, at least.

sayber1
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Re: [MOD] Vanilla Enhanced

Post by sayber1 »

On a side note, as we finally have a sky texture replacer, I guess it is not possible to change its' aspect ratio to match the ingame camera rotation?

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carademono
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Re: [MOD] Vanilla Enhanced

Post by carademono »

sayber1 wrote: Fri Jan 21, 2022 9:23 pm On a side note, as we finally have a sky texture replacer, I guess it is not possible to change its' aspect ratio to match the ingame camera rotation?
For what it's worth, if you're playing virtually in the Unity Editor and you change this line in Daggerfallsky.cs

Code: Select all

const int myCameraDepth = -3;           // Relative camera depth to main camera
to

Code: Select all

const int myCameraDepth = -2;           // Relative camera depth to main camera
the skies track nearly perfectly with the terrain and no longer cause nausea. You'd have to build DFU yourself to get this in the game. I'm not sure why this option isn't available through the settings.ini or in-game menus, but I hope that changes soon!

sayber1
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Re: [MOD] Vanilla Enhanced

Post by sayber1 »

Good to know there is at least a possible fix. Hope it would be implemented somewhere down the line.

Noticed the tiling issue for this interior texture.(Also would suggest to lower the contrast for this tileset as it is quiet unpleasant to look at at this moment)
Spoiler!
Seam.jpg
Seam.jpg (384.98 KiB) Viewed 2031 times
EDIT:
Tho, honestly, I still don't really understand the purpuse of this mod, as it kinda goes against everything I know about pixel art.

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carademono
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Re: [MOD] Vanilla Enhanced

Post by carademono »

sayber1 wrote: Fri Jan 21, 2022 10:20 pm EDIT:
Tho, honestly, I still don't really understand the purpuse of this mod, as it kinda goes against everything I know about pixel art.
Well, thanks for your feedback, I guess.

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BadLuckBurt
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Re: [MOD] Vanilla Enhanced

Post by BadLuckBurt »

sayber1 wrote: Fri Jan 21, 2022 10:20 pm Tho, honestly, I still don't really understand the purpuse of this mod, as it kinda goes against everything I know about pixel art.
I don't understand the purpose of your comment but be glad you don't have to play with this mod if you don't understand it.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

sayber1
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Re: [MOD] Vanilla Enhanced

Post by sayber1 »

carademono wrote: Fri Jan 21, 2022 10:45 pm Well, thanks for your feedback, I guess.
I know I sound like an ass, and I am not really in a position to critisize your work here. And don't get me wrong if this is your vision, you should definetly stick with it and continue improving it.

It's just my opinion about direction of making pixel art for the game, and generally using AI for pixel art upscaling.

EDIT:
I believe this is essentialy the same debate as with 60fps upscale of animation. Some people seem to enjoy it, some consider this an extreamly bad practice, and yet it is becoming more and more widespread.

I just wanted to bring this out, as do consider AI filtering of pixel art a wrong way, and I wouldn't want it to become standart in DFU modding community. I wanted to start this disscusion, but admittedly did it in a pretty assholish way, as critisizing mods is gennerally not a great thing to do.

Though I don't know how to rise this point without sounding like an asshole.
Last edited by sayber1 on Fri Jan 21, 2022 11:18 pm, edited 1 time in total.

Regnier
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Re: [MOD] Vanilla Enhanced

Post by Regnier »

looks and sounds amazing

how similar in look is it to this?
https://www.nexusmods.com/daggerfallunity/mods/13


i love the look of PVE, its like a painting

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Seferoth
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Re: [MOD] Vanilla Enhanced

Post by Seferoth »

This looks fantastic! I will definitely use it when and if the motion sickness sky rotating can be easily fixed.

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BadLuckBurt
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Re: [MOD] Vanilla Enhanced

Post by BadLuckBurt »

sayber1 wrote: Fri Jan 21, 2022 10:54 pm I believe this is essentialy the same debate as with 60fps upscale of animation. Some people seem to enjoy it, some consider this an extreamly bad practice, and yet it is becoming more and more widespread.

I just wanted to bring this out, as do consider AI filtering of pixel art a wrong way, and I wouldn't want it to become standart in DFU modding community. I wanted to start this disscusion, but admittedly did it in a pretty assholish way, as critisizing mods is gennerally not a great thing to do.

Though I don't know how to rise this point without sounding like an asshole.
There is no debate about upscales or extra animation frames. Some like it, some don't but we dont have to be at each others throat because of that.

I play about as pixelly as you can get, I even changed the snow back to square pixels in my own DFU build. I can not like a mod but still respect the blood sweat and tears people poured into it.

Just let everyone enjoy the game in their own way with the mods they like.

You can make a poll in a new topic if you really want to know how the community feels about this sort of stuff and start a discussion but I think you will find no-one really cares as long as they can enjoy the game in their own way. I know I do
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

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