This would give the humble light spell new usefulness, too. I'm totally for it.
[MOD] Darker Dungeons
- Arneb
- Posts: 166
- Joined: Sun Mar 08, 2020 9:38 pm
Re: [MOD] Darker Dungeons
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- Posts: 374
- Joined: Wed Oct 02, 2019 6:26 am
Re: [MOD] Darker Dungeons
Maybe candles and torches should have a chance of blowing out in certain areas, lanterns dont, light spell is superior to all.
Also can you drop candles to mark where youve been?
Also can you drop candles to mark where youve been?
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Darker Dungeons
Update 1.1.0
By accident I included some code in the last update that was not intended as part of the mod. The code was testing how to change the ambient light in houses as there is currently no way to do this.
Since I accidentally included an unfinished version of it, I found out I liked it so much I refined it and made it an official part of the mod until it (hopefully) becomes part of the DFU settings.
If you, like me, set the Dungeon Light setting really low, you might find that houses get too dark. To compensate for this, increase the interior light source strength in Improved Interior Lighting to around 1.0.
By accident I included some code in the last update that was not intended as part of the mod. The code was testing how to change the ambient light in houses as there is currently no way to do this.
Since I accidentally included an unfinished version of it, I found out I liked it so much I refined it and made it an official part of the mod until it (hopefully) becomes part of the DFU settings.
If you, like me, set the Dungeon Light setting really low, you might find that houses get too dark. To compensate for this, increase the interior light source strength in Improved Interior Lighting to around 1.0.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Darker Dungeons
DFU Dungeon Ambient Light at 0
Improved Interior Light, house light source strength at 1.0
Darker Dungeons sets house ambient light to DungeonAmbientLight + 0.3 = 0.3
Result:
Improved Interior Light, house light source strength at 1.0
Darker Dungeons sets house ambient light to DungeonAmbientLight + 0.3 = 0.3
Result:
- Arneb
- Posts: 166
- Joined: Sun Mar 08, 2020 9:38 pm
Re: [MOD] Darker Dungeons
I was wondering why interior lighting got dark all of a sudden after I updated to 0.13.5
I need to try out your settings, especially because certain buildings with no torches/candles/lantern got suddenly pitch black (Mages Guild hall anyone?).
I need to try out your settings, especially because certain buildings with no torches/candles/lantern got suddenly pitch black (Mages Guild hall anyone?).
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Darker Dungeons
Yeah, if you set Dungeon light to 0 and do not crank up the Improved Interior Light it is going to be damn dark
- Arneb
- Posts: 166
- Joined: Sun Mar 08, 2020 9:38 pm
Re: [MOD] Darker Dungeons
Ok, now houses are back to the old "flat" lighting and the new option "Match Interior to Dungeon Light" doesn't seem to change anything.
Just in case, Advanced - Video - Ambient lit interiors is off.
What am I doing wrong?
Just in case, Advanced - Video - Ambient lit interiors is off.
What am I doing wrong?
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Darker Dungeons
What have you set your dungeon ambient light to in the DFU advanced settings?
- Arneb
- Posts: 166
- Joined: Sun Mar 08, 2020 9:38 pm
Re: [MOD] Darker Dungeons
I have it set to 0.2. I tried to reduce it to 0.0, but nothing changed (regarding house light).
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Darker Dungeons
Hm, only I can think of is try to only use Darker Dungeons ad Improved Interior Lighting and see what it looks like then?