[MOD] Darker Dungeons
- Arneb
- Posts: 167
- Joined: Sun Mar 08, 2020 9:38 pm
Re: [MOD] Darker Dungeons
Sorry for the late reply: I just tried to deactivate everything not necessary as you suggested, and it actually works. Now I'm gonna try to deactivate one mod at a time, maybe I'll discover what is causing the problem.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Darker Dungeons
Start with Distant Terrain if you have that. It's causing random bugs in other mods.
-
- Posts: 66
- Joined: Fri Aug 16, 2019 3:14 am
Re: [MOD] Darker Dungeons
Hi Ralzar, I am loving Darker Dungeons.
I have an enhancement request: Could you make it so that if I pick up a lit torch or candle, it is automatically equipped. I think it makes more sense to use a lit torch than to pocket it.
thanks,
a
I have an enhancement request: Could you make it so that if I pick up a lit torch or candle, it is automatically equipped. I think it makes more sense to use a lit torch than to pocket it.
thanks,
a
- Arneb
- Posts: 167
- Joined: Sun Mar 08, 2020 9:38 pm
Re: [MOD] Darker Dungeons
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Darker Dungeons
Is it possible to set Darker Dungeons mod in a way it behaves like Torch Taker? In a sense, it does not remove any lightsources from the game & does not turn the torches off - it just allows player to take torch off the wall?
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Darker Dungeons
If you set Auto Douse Or Remove to "Off" it acts pretty much the same as Torch Taker except lets you extiguish light sources and take light sources, including stealing oil from lanterns.King of Worms wrote: ↑Thu May 05, 2022 10:17 am Is it possible to set Darker Dungeons mod in a way it behaves like Torch Taker? In a sense, it does not remove any lightsources from the game & does not turn the torches off - it just allows player to take torch off the wall?
Edit: there is also the middle ground "Douse Only" which does not remove any light sources but does douse them if there is no humanoids spawned nearby.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Darker Dungeons
Got it thanks, will test it some more and change DREAM recomendation from Torch taker to this
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Darker Dungeons
Cool. Btw, I saw you had Paint&Dyes listed under not compatible with DREAM. The only thing not compatible is the bottle inventory sprites, same as RP&R or C&C inventory items. The actual clothing and armor will use DREAMs textures. Unless you install the optional additional file for vanilla textures, obviously.King of Worms wrote: ↑Thu May 05, 2022 3:06 pm Got it thanks, will test it some more and change DREAM recomendation from Torch taker to this
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Darker Dungeons
Oh I see, will have to check it as well, thanks for info
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Darker Dungeons
Yeah, Paints and Dyes actually worked better with DREAM than vanilla because DREAM had a bunch of clothing colors vanilla did not have. So I had to make the vanilla ones and include in an optional fileKing of Worms wrote: ↑Thu May 05, 2022 6:10 pm Oh I see, will have to check it as well, thanks for info