Page 1 of 1

Adjusting Interior Ambient Lights

Posted: Thu Feb 17, 2022 11:26 pm
by Ralzar
Figured I would just throw the discussion out here instead of trying to make a PR without discussing it first.
At the moment it is possible to adjust ambient light for "night" and "dungeon" respectively in the DFU advanced settings. Which is great for making a more spooky and realistic atmosphere.

However, there is no slider for ambient lights in house interiors. This can be pretty easily manipulated in a mod, but it just feels really weird for there to be separate sliders to adjust night and dungeon lights while houses have no setting.

So I was wondering if it would be a good idea to either add another slider for house interiors or alternatively simply rename the dungeon slider to "Interior Ambient Light" and use that value as a multiplier on the house interior light the same way it is currently used on dungeon light.

https://github.com/Interkarma/daggerfal ... ght.cs#L69

Simply renaming the slider and doing this for example:

Code: Select all

if (DaggerfallUnity.Instance.WorldTime.Now.IsNight)
    targetAmbientLight = (DaggerfallUnity.Settings.AmbientLitInteriors) ? InteriorNightAmbientLight_AmbientOnly : InteriorNightAmbientLight * DaggerfallUnity.Settings.DungeonAmbientLightScale;
else
     targetAmbientLight = (DaggerfallUnity.Settings.AmbientLitInteriors) ? InteriorAmbientLight_AmbientOnly : InteriorAmbientLight * DaggerfallUnity.Settings.DungeonAmbientLightScale;

Re: Adjusting Interior Ambient Lights

Posted: Fri Feb 18, 2022 12:57 pm
by BadLuckBurt
I agree. My vote goes to adding an extra slider for Interior light scale for the simple reason that one might want darker dungeons and brighter interiors or vice versa.

Re: Adjusting Interior Ambient Lights

Posted: Fri Feb 18, 2022 1:30 pm
by King of Worms
Seems like a good idea, agree with BadLuckBurt on the slider. I use mod to adjust interior lights, but ppl should be able to do so in a vanilla as well IMO, esp when there already are sliders for dungeons and night.

Re: Adjusting Interior Ambient Lights

Posted: Sat Apr 09, 2022 9:27 am
by Ralzar
Until this gets looked at and hopefully added to DFU in some form, I have made a feature in Darker Dungeons where it sets house interior lighting to be a slightly brighter version of your DFU Dungeon Ambient Light Setting. +0.1 at night and +0.3 during day.

Code: Select all

private static void AdjustAmbientLight(PlayerEnterExit.TransitionEventArgs args)
{
	PlayerAmbientLight ambientLights = (PlayerAmbientLight)FindObjectOfType(typeof(PlayerAmbientLight));
	ambientLights.InteriorNightAmbientLight = ambientLights.InteriorAmbientLight * (Mathf.Min(1.0f, DaggerfallUnity.Settings.DungeonAmbientLightScale + 0.1f));
	ambientLights.InteriorAmbientLight = ambientLights.InteriorAmbientLight * (Mathf.Min(1.0f, DaggerfallUnity.Settings.DungeonAmbientLightScale + 0.3f));
}

Re: Adjusting Interior Ambient Lights

Posted: Sat Nov 11, 2023 4:22 pm
by Daniel87
Let me also chime in here: Yes, please add a slider for Interior Lighting. It's immersion breakingly bright at the moment.

Re: Adjusting Interior Ambient Lights

Posted: Sat Nov 18, 2023 7:18 pm
by King of Worms
Daniel87 wrote: Sat Nov 11, 2023 4:22 pm Let me also chime in here: Yes, please add a slider for Interior Lighting. It's immersion breakingly bright at the moment.
In the meantime, use this :) https://www.nexusmods.com/daggerfallunity/mods/144