[QUEST] Dynamically Progressing Main Quest
- Cliffworms
- Posts: 208
- Joined: Sun Dec 30, 2018 6:24 pm
- Location: Québec
[QUEST] Dynamically Progressing Main Quest
by Cliffworms and Jehuty
Download on Daggerfall Unity Nexus
DPMQ is an alternate main quest mod where you are not the protagonist. Instead, an Agent "NPC" is and he or she progressively completes the main quest as the weeks and months go by. You will never see the Agent, but you will hear about the main quest's progression by asking about rumors and via descriptive messages that appear once the quests are completed. You cannot hinder or help the Agent in his or her task. Using Magicono43's Random Starting Dungeon or choosing the option to start the game outside of Privateer's Hold in DFU's setup menu is recommended.
Once you start a new game, you will be presented with a setup where you enable DPMQ and disable the main quest for you. Make sure to answer "YES" to the two other messages regarding the main quest's deactivation for the player.
You will also need to select which timeline you want, either the normal or canon timeline. This determines how long the main quest lasts. The normal timeline lasts around the same time as a normal player would need, which is close to 3 in-game years. The canon timeline lasts 12 years, with longer breaks between quests.
When all of that is done, you're free to go out adventuring on your own while the events of the Iliac Bay unfold...
COMPATIBILITY
DPMQ is not compatible with mods that affect the main quest, such as Jehuty's No Main Quest or A New Main Quest.
See the next section for a workaround.
INSTALLATION
Either install using Vortex Mod Manager or install manually as described below.
If you already have a character doing the main quest or with any other mod affecting the main quest, it is recommended to install DPMQ on a separate Daggerfall Unity installation to avoid conflicts with your current characters. Simply make a copy of your DFU installation folder, ensure you remove any main quest mod you have by following its provided uninstallation instructions, and then install DPMQ.
Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.
Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets
The quest files will be in QuestPacks and Quests. Since it overwrites 2 of the game's quest files,
the original version of these files is provided if you want to remove DMPQ.
UNINSTALLATION
1. Remove the "DPMQ" folder under "QuestPacks\Cliff"
2. In the "Quests\DPMQOriginal" folder, take the 3 quest files "_BRISIEN", "S0000977" and "S0000999" and move them to "Quests", which will overwrite DPMQ's modifications and revert the files back to the originals.
SAVE GAMES
For obvious reasons, this works only with a new game. Using it on an existing save game may break your main quest.
KNOWN ERRORS
None known.
If you encounter any issue with the mod, please let us know.
LEGAL STUFF/DISCLAIMER
The mod may be distributed/translated without our authorization as long as Jehuty and I are credited as the authors. Spread the love!
CREDITS
TheLacus for the Quest Editor
Interkarma and the wonderful community that gave us Daggerfall Unity.
The DFU community for feedback.
Daggerfall's development team, how could I not credit them?
Last edited by Cliffworms on Sat Feb 19, 2022 8:28 pm, edited 4 times in total.
- haloterm
- Posts: 391
- Joined: Sat Feb 16, 2019 5:21 am
Re: [QUEST] Dynamically Progressing Main Quest
Very cool idea! I usually play with the main quest disabled or with JayH's alternative main quest, but this is another interesting take.
-
- Posts: 113
- Joined: Sat May 23, 2020 9:07 am
Re: [QUEST] Dynamically Progressing Main Quest
Really interesting and original concept, thank you!
Just one question (if it is not spoilering): in the end the faction which will receive the totem from the agent is randomly determined at each game or is predefined?
Just one question (if it is not spoilering): in the end the faction which will receive the totem from the agent is randomly determined at each game or is predefined?
- Cliffworms
- Posts: 208
- Joined: Sun Dec 30, 2018 6:24 pm
- Location: Québec
Re: [QUEST] Dynamically Progressing Main Quest
Thanks!
The ending is randomly choosen.
The ending is randomly choosen.
- Cliffworms
- Posts: 208
- Joined: Sun Dec 30, 2018 6:24 pm
- Location: Québec
Re: [QUEST] Dynamically Progressing Main Quest
The mod is now available on the Nexus. If you downloaded the (very short running) trial version that was attached, I recommend updating it with the files on the Nexus. It won't break the Agent's progression, no worries there.
Enjoy!
Enjoy!