Hi folks!
I'm currently experimenting with DF Unity on a CRT monitor, and noticed that the automap mouse camera rotation speed is extremely slow when I reduce the resolution (I really need to drag the mouse a lot on 320x200). The dragging movement is fine.
Looking at the code, I noticed that, unlike the left click movement, the right click rotation speed isn't compensated by the magnitude of the camera movement.
I did a few quick tests, and adding this compensation seemed to fix the behavior, but I'm not familiar enough with the code to know whether this is the right solution.
[0.13.4] Mouse rotation speed tied to resolution in automap
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- Joined: Mon Feb 28, 2022 2:42 am
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.13.4] Mouse rotation speed tied to resolution in automap
Hey, welcome to the forums.
This sounds like a reasonable tweak to refine. I'll move to Issues for investigation.
This sounds like a reasonable tweak to refine. I'll move to Issues for investigation.