v0.13.5 Apparently Breaking Some Mods

Discuss modding questions and implementation details.
cim
Posts: 5
Joined: Sun Apr 03, 2022 9:28 am

Re: v0.13.5 Apparently Breaking Some Mods

Post by cim »

Thanks - works for me!

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Kab the Bird Ranger
Posts: 123
Joined: Tue Feb 23, 2021 12:30 am

Re: v0.13.5 Apparently Breaking Some Mods

Post by Kab the Bird Ranger »

I've uploaded a new build of Vanilla Enhanced for 0.13.5. It didn't crash anymore for me on 0.13.5, but I think it only works on 0.13.5, so I kept the older version just in case

Ping me if it doesn't fix the issue on your end

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Arneb
Posts: 167
Joined: Sun Mar 08, 2020 9:38 pm

Re: v0.13.5 Apparently Breaking Some Mods

Post by Arneb »

On my end, World of Daggerfall is causing some serious issues:

Image

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Kab the Bird Ranger
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Re: v0.13.5 Apparently Breaking Some Mods

Post by Kab the Bird Ranger »

I've updated World of Daggerfall for 0.13.5. The version is now 0.1.5. Tell me if it fixes your issues, or if any other persist.

Consider disabling Distant Terrain if issues still occur.

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Arneb
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Re: v0.13.5 Apparently Breaking Some Mods

Post by Arneb »

Kab the Bird Ranger wrote: Thu Apr 07, 2022 1:38 am I've updated World of Daggerfall for 0.13.5. The version is now 0.1.5. Tell me if it fixes your issues, or if any other persist.

Consider disabling Distant Terrain if issues still occur.
Thanks for the quick update, things are surely better now. Still I experience an unusual high rate of falling-through-land-areas, both with player-controlled fast travel and while manually moving in the countryside.

But I obviously don’t know if it’s a problem with World of Daggerfall, Distant Terrain or any of the other mods I have. Tomorrow will keep on experimenting.

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Ralzar
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Location: Norway

Re: v0.13.5 Apparently Breaking Some Mods

Post by Ralzar »

I am now playing DFU 0.13.5 with all my mods except:

Distant Terrain
Riding Enemies

Not sure about the status of Distant Terrain, it will be a shame if that has become unusable.

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