[0.13.4] Former Student Part II, Baltham Greyman location issue

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MortusEvil
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[0.13.4] Former Student Part II, Baltham Greyman location issue

Post by MortusEvil »

According to the UESP page on this quest, in DFU Baltham won't necessarily show up in the spot he's supposed to be in, which appears to be true since I can't find him anywhere in Direnni Tower.

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Jay_H
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Re: beta 0.13.4 - Former Student Part II, Baltham Greyman location issue

Post by Jay_H »

Welcome to the forums :)

What happens if you use the console command tele2qmarker ?

MortusEvil
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Re: beta 0.13.4 - Former Student Part II, Baltham Greyman location issue

Post by MortusEvil »

I was just sent to the box, even after killing the fire Daedra and taking the box, I was just sent to where the box was.

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billyloist
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Re: beta 0.13.4 - Former Student Part II, Baltham Greyman location issue

Post by billyloist »

Yup, I was the one who updated the page with that note, it greatly confused me at first so I had to use questdebugger to teleport myself to locations where he can spawn. According to the reddit post he can spawn right next to Medora, but he was in a different spot for me.
The problem with quest marker teleport is that it points at the chest itself, which is always at a fixed location, and not at Greyham's location, therefore you can neither teleport to him nor get a direction from modded items that show quest locations.
For now, perhaps updating the wiki page with documented and pictured locations can be of some help?

MortusEvil
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Re: beta 0.13.4 - Former Student Part II, Baltham Greyman location issue

Post by MortusEvil »

That's probably the best option for now.

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Interkarma
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Re: [0.13.4] Former Student Part II, Baltham Greyman location issue

Post by Interkarma »

I'll move this to issues. Sounds like a problem with assigning resources to correct quest marker.

In DFU, quest scripts can use the "marker N" tag to assign a marker index for classic parity. For example, in S0000502 change the below lines:

Code: Select all

place item _item_ at _direni2_ marker N
place npc _rebel_ at _direni1_ marker N
Where N is the marker index in dungeon where resource should be assigned.

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