[MOD] Transparent Windows
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
Hmm I just read this on the Real Grass Nexus discussion...
If this fine fellow turns out to be right we would at least have a workaround, I will test this later tonight after work
If this fine fellow turns out to be right we would at least have a workaround, I will test this later tonight after work
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
Whilst turning stones off on Real Grass certainly helps, the performance drop is still very noticeable. I think it's a fair workaround for the Travel Options accelerated travel, but it won't do for this mod unfortunately as you will be entering / exiting buildings a lot during your playthrough.
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
Figured out a workaround, I can now toggle Real Grass on entering / exiting buildings with 0 frame drops.
Even if we don't get it so grass is rendered outside of buildings only, this is great as it means the mods are now compatible.
I'll inform Hazelnut of this to see if it helps on his side with the lag caused by running Real Grass and Travel Options.
Even if we don't get it so grass is rendered outside of buildings only, this is great as it means the mods are now compatible.
I'll inform Hazelnut of this to see if it helps on his side with the lag caused by running Real Grass and Travel Options.
- King of Worms
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Re: [MOD] Transparent Windows
Great progress
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- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
Version 0.1.1 out -
https://www.nexusmods.com/daggerfallunity/mods/302
- Fix for some exterior doors being rendered indoors
- Fix for some far distant view clipping
https://www.nexusmods.com/daggerfallunity/mods/302
- Fix for some exterior doors being rendered indoors
- Fix for some far distant view clipping
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
Version 0.2.0 out -
https://www.nexusmods.com/daggerfallunity/mods/302
- Snow and Rain now visible from indoors
- Projectiles can no longer be fired outside from indoors
- Enemies will no longer attack you from outdoors
https://www.nexusmods.com/daggerfallunity/mods/302
- Snow and Rain now visible from indoors
- Projectiles can no longer be fired outside from indoors
- Enemies will no longer attack you from outdoors
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
Tried out a prototype for outside looking in, but this isn't going to work for all buildings as they are too mismatched in terms of exterior to interior (some even have different shapes)
So this would only work if somebody corrected all the alignments in the building data
So this would only work if somebody corrected all the alignments in the building data
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
Hi KOW,
A few people have enquired if a dream version of this mod is possible, just wanted to know if that is still in the works? No rush if so, thanks
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
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Re: [MOD] Transparent Windows
Yup, the requirers require, thats their job Its kind of in works, copied the necessary files in the folder, now I need to do the deed... but Im lazy :X and also busy. Also, that god damned discord ban just removed me from the place where the work is happening, so the detachment of the project is a real consequence, maybe its for the better of me, dunno
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