Re: Daggerfall Unity 0.4.x - "Fighters" Update
Posted: Fri Jul 14, 2017 10:37 pm
Thank you for the welcome. It's a great little community you have here.
I can say that I did not spawn on top of the monster, and walked around the surrounding area (which I had visited previously) entering the tele2qspawn a few more times to be sure. It's as if everything was present and correct except for the monster itself.Interkarma wrote: I haven't been able to reproduce this one. I will say that "tele2qspawn" will drop you right on top of the target creature, and you'll need to move forward a bit and turn around to see them. Not sure if that was the problem in this case or not, since you found it OK on the second attempt. If you can reproduce, please email me a copy of your output log to review.
Fortunately I had considered the fact you may need them and saved the output log in question. It covers both cases here as they were encountered on the one playthrough. I'm sending it to your dfworkshop email as we speak.Not sure on this one. If you received the reward, this should have ended the quest. Sounds like a quest engine bug on my side. If you can reproduce this again, please email me a copy of the output log, it might have more information for me.