Weapon and Armour Weight and Price

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Hazelnut
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Re: Weapon and Armour Weight and Price

Post by Hazelnut »

for some reason my post is not showing in the thread, shows in the forum overview and my post history... so that's kinda weird. Anyway, I shall repeat myself:

Also you can see the data from the item templates that are changed by the mod here if you want the full details: https://github.com/ajrb/dfunity-mods/bl ... lates.json
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Erisceres
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Re: Weapon and Armour Weight and Price

Post by Erisceres »

Great! Thank you!

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pango
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Re: Weapon and Armour Weight and Price

Post by pango »

Erisceres wrote: Thu Apr 21, 2022 9:44 pm
pango wrote: Thu Apr 21, 2022 9:20 pmso all weights are multiples of 0.25Kg (= expressed as n * 0.25Kg, or n/4 Kg)
Interestingly, the leather gauntlets weigh 0.63 kg (both expected and confirmed) due to how the weight for leather is calculated. It seems to be the only item of all armours and weapons to not be a multiple of 0.25 kg.
That's still the case for unmodded DFU 0.15.3, leather gloves weight 0.5 kg in classic... Does anybody know what leather gauntlets do not weight the same as in classic? Could it be fixed?
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When a measure becomes a target, it ceases to be a good measure.
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