[MOD] Ambient Text

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Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

[MOD] Ambient Text

Post by Regnier »

Check it out here!
https://www.nexusmods.com/daggerfallunity/mods/303

If you like those flavour text popups when arriving at dungeons then how would you like way more of them? From over a hundred only outside dungeons to over a thousand, and throughout the Iliac Bay!

When you are in any outdoor environment you'll get a range of ambient descriptors based on time of day, weather conditions and climate zone (Plus anything that still makes sense).

This also includes dungeon interiors; so roaming in dungeons will have even more ambience (hopefully).

This is kind of a less is more mod, the occasional message filling some immersion gaps. The default settings are pretty infrequent so you can leave it as is.


https://en.uesp.net/wiki/Daggerfall:Dungeons
The vanilla dungeon messages are found here. I also took inspiration for dungeon interiors from the monster tables here.


This is made possible because of Hazelnut. He had the code ready to go, i filled out the text portion.
Last edited by Regnier on Sat May 07, 2022 12:17 am, edited 1 time in total.

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Seferoth
Posts: 665
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: The Ambient Text Mod

Post by Seferoth »

Thanks for the mod. I love those ambient texts, one of the little yet important features in the game for me.

Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

Re: The Ambient Text Mod

Post by Regnier »

no problem, hope you like it

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Hazelnut
Posts: 3016
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: The Ambient Text Mod

Post by Hazelnut »

Seferoth wrote: Fri May 06, 2022 12:38 am Thanks for the mod. I love those ambient texts, one of the little yet important features in the game for me.
Glad you like them.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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