Controller idea

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Willnex
Posts: 4
Joined: Wed Apr 27, 2022 6:39 pm

Controller idea

Post by Willnex »

A function to use one button on a controller, to cycle through grab, steal, info and dialogue modes, would be monumentally useful. Is this possible?

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Macadaynu
Posts: 264
Joined: Sun Mar 07, 2021 1:18 pm

Re: Controller idea

Post by Macadaynu »

Check out the Context-Sensitive Interaction mod:

https://www.nexusmods.com/daggerfallunity/mods/285

It solves the problem without you needing the extra key bind

I think you can then couple that with Sneak & Crouch Combined, and you can toggle to sneak mode when you crouch

https://www.nexusmods.com/daggerfallunity/mods/140

Willnex
Posts: 4
Joined: Wed Apr 27, 2022 6:39 pm

Re: Controller idea

Post by Willnex »

Cheers for the reply. unfortunately, this doesn't seem to work in dungeons..can't pick locks etc, and a separate cycle button would be useful for the pentwick papers mod too. Not sure if the contextual mod not working fully, is a load order issue.

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