Controller idea
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- Posts: 4
- Joined: Wed Apr 27, 2022 6:39 pm
Controller idea
A function to use one button on a controller, to cycle through grab, steal, info and dialogue modes, would be monumentally useful. Is this possible?
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: Controller idea
Check out the Context-Sensitive Interaction mod:
https://www.nexusmods.com/daggerfallunity/mods/285
It solves the problem without you needing the extra key bind
I think you can then couple that with Sneak & Crouch Combined, and you can toggle to sneak mode when you crouch
https://www.nexusmods.com/daggerfallunity/mods/140
https://www.nexusmods.com/daggerfallunity/mods/285
It solves the problem without you needing the extra key bind
I think you can then couple that with Sneak & Crouch Combined, and you can toggle to sneak mode when you crouch
https://www.nexusmods.com/daggerfallunity/mods/140
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- Posts: 4
- Joined: Wed Apr 27, 2022 6:39 pm
Re: Controller idea
Cheers for the reply. unfortunately, this doesn't seem to work in dungeons..can't pick locks etc, and a separate cycle button would be useful for the pentwick papers mod too. Not sure if the contextual mod not working fully, is a load order issue.