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Adventurers of Tamriel - WiP

Posted: Sat May 14, 2022 10:38 am
by Arneb
I’m working on another kind of useless mod (gamplay-wise). It’s a sort of “asynchronous multiplayer”, that makes other characters of the player (or other players’, if the relevant files are shared) to appear in buildings in town and (maybe) in dungeons.

This isn’t a random thing: the player will encounter a certain character only if that character, during her adventures, has passed in that exact location at that exact time.

How it works is really simple: every time the player enters/exits a dungeon/building, the mod registers the exact building and the time he entered and exited.

When a character enters a building, the mod checks in its persistent file if another character was there at that time. If there’s one or more positive result, a billboard with the paperdoll texture is randomly generated.

In the first release I hope to make the paperdoll clickable to basic talk. In future release I was thinking of giving them more stats of the character they are based upon, like using greetings set by the player, given them affiliations based on theirs, maybe even to make them joinable NPCs.

In my wildest dreams, this could become a way to feel like a community even while playing. But then again, we all know that modders don’t play ;)

There are a few issues I’m still trying to solve, but things are (slowly) coming into shape.

Re: Adventurers of Tamriel - WiP

Posted: Sat May 14, 2022 3:13 pm
by andromacus
Hi Arneb,

well, the idea sounds absolutely original! :)

I would have only one question: having Daggerfall such an enormous extension, with thousands of building and places, how many chances there would be that two players found themselves at the same place at the same time? I'm afraid very few!

I would try to offer you another idea, in case you want to consider: implement this mod but focusing on the multiple characters that a player could have created (like if different characters are together in the same "universe", sharing the same main story), with the possibility of switching from one to another when they meet, and possibly having different possibilities of interaction!

Re: Adventurers of Tamriel - WiP

Posted: Sat May 14, 2022 5:22 pm
by Arneb
Wow, now THAT would be arduous. I mean, switching from one character to another. I am skeptic regarding the possibility of implementing that.

I see what you mean when talking about low chances of encountering someone else with the size of the Bay (with the exception of Gothway Garden and Daggerfall, maybe 😄).

I think I could implement a workaround through settings (I love them): the player could specify what are the requisite to encounter another character, if it is enough to be in the same region, town or building.

Re: Adventurers of Tamriel - WiP

Posted: Mon May 16, 2022 9:21 am
by andromacus
I get your point! :)

Well, now that you mention Gothway Garden, Daggerfall etc, maybe another parameter you should evaluate introduce is how many adventurers at maximum you could meet in a location at the same time. It would be a bit unrealistic to find, for example, a crowd of shipwrecked adventurers at the entrance of Privateer's Hold! :)

Re: Adventurers of Tamriel - WiP

Posted: Mon May 16, 2022 11:25 am
by Arneb
To be honest, I was thinking of settings to include only characters that have Random Starting Dungeon and No Main Quest installed, for the purists that want to keep a sort of coherence in their world. I’m probably gonna be the only one to set them on, I think :D