0.13.5 [M0B40Y05] - Hunt for a Spriggan, Woodsman building not properly marked on automap
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0.13.5 [M0B40Y05] - Hunt for a Spriggan, Woodsman building not properly marked on automap
Doing Hunt for a Spriggan. I agreed to spriggan's request and it pointed me to a town. However asking for the person in the town yields nothing despite they said they marked the residence on my map. I even manually searched for the residence without success.
Here is the save file.- Interkarma
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Re: No quest building at destination town.
The woodsman is present in the Hawking Residence. I located using quest debugger and was able to complete from quest there.
I can see the building isn't being marked by NPCs in discovery data as you describe though. I'll do a run through of the quest without mods and see if I can reproduce.
I can see the building isn't being marked by NPCs in discovery data as you describe though. I'll do a run through of the quest without mods and see if I can reproduce.
- pango
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Re: No quest building at destination town.
[Ninja'd by the master ninja I used almost only cosmetic mods, so there's that.]
I confirm commoners do not manage to mark the location of the residence on the map However you can find it by triangulation, and the NPC is there
I confirm commoners do not manage to mark the location of the residence on the map However you can find it by triangulation, and the NPC is there
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
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Re: 0.13.5 [M0B40Y05] - Hunt for a Spriggan, Woodsman building not properly marked on automap
Thanks Pango!
I just played through without any mods and can also confirm building is only discoverable through quest debugger. I'll move this one over to issues for follow-up later.
Adding notes for future self: discovery fails in DiscoverBuilding() as IsBuildingQuestResource() returns pcLearnedAboutExistence=false. This blocks setting override name so it appears on map. Even when an NPC marks on map first attempt, questInfo.resourceInfo[key].availableForDialog is false in IsBuildingQuestResource() which is why pcLearnedAboutExistence is also false. Possibly an issue with quest script or problem with AddDialog setup.
I just played through without any mods and can also confirm building is only discoverable through quest debugger. I'll move this one over to issues for follow-up later.
Adding notes for future self: discovery fails in DiscoverBuilding() as IsBuildingQuestResource() returns pcLearnedAboutExistence=false. This blocks setting override name so it appears on map. Even when an NPC marks on map first attempt, questInfo.resourceInfo[key].availableForDialog is false in IsBuildingQuestResource() which is why pcLearnedAboutExistence is also false. Possibly an issue with quest script or problem with AddDialog setup.
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Re: 0.13.5 [M0B40Y05] - Hunt for a Spriggan, Woodsman building not properly marked on automap
So I am just bad at finding it. Sad since I searched it for like half an hour.Interkarma wrote: ↑Sun May 22, 2022 9:35 pm Thanks Pango!
I just played through without any mods and can also confirm building is only discoverable through quest debugger. I'll move this one over to issues for follow-up later.
Adding notes for future self: discovery fails in DiscoverBuilding() as IsBuildingQuestResource() returns pcLearnedAboutExistence=false. This blocks setting override name so it appears on map. Even when an NPC marks on map first attempt, questInfo.resourceInfo[key].availableForDialog is false in IsBuildingQuestResource() which is why pcLearnedAboutExistence is also false. Possibly an issue with quest script or problem with AddDialog setup.
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Re: 0.13.5 [M0B40Y05] - Hunt for a Spriggan, Woodsman building not properly marked on automap
It seems marking residence by asking for a person rather than a general place is broken. I encountered this issue again on "Taking on the Thieves Guild" which requires asking for person.
- Jay_H
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Re: 0.13.5 [M0B40Y05] - Hunt for a Spriggan, Woodsman building not properly marked on automap
Let's keep this to one quest at a time, just in case the issue is different there. If you want to open a new topic for Taking on the Thieves Guild, we can take a closer look there.
- Ferital
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Re: 0.13.5 [M0B40Y05] - Hunt for a Spriggan, Woodsman building not properly marked on automap
As Interkarma spotted, this is a bug from TalkManager. I think my old PR #2198 does fix it among other things, but I still have to finish it properly.
- Interkarma
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Re: 0.13.5 [M0B40Y05] - Hunt for a Spriggan, Woodsman building not properly marked on automap
Thanks Ferital. I'll take a look at your fix and might crib this by itself. No rush on your PR, whenever you feel it's ready.
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Re: 0.13.5 [M0B40Y05] - Hunt for a Spriggan, Woodsman building not properly marked on automap
Any progress? I started a new save and run into this problem again. Now I need to either ask for all people and limit the scope based on their direction or find the unlocked "Residence" at night.