I apologize for "necroing" this post (though I've never understood why people don't like that, but I digress). I am an idiot, and have tried to compile the source code in Unity by simply switching the build type to Android, but it won't build because of a number of errors that I don't understand. I am not a coder, and have accepted that I never will be. But at least two people in this thread seem to think it is just as easy as doing this, so I'm begging you - can you just do the compilation and send it to me via email or something? I can deal with the lack of touch controls myself, as I'm intending to play on my Retroid Pocket 2+ with built in buttons and sticks.
I would be eternally grateful.
Possible Mobile Port?
- Interkarma
- Posts: 7251
- Joined: Sun Mar 22, 2015 1:51 am
Re: Possible Mobile Port?
There's a more recent discussion below that might be helpful. It has some good info about building for Android.
viewtopic.php?t=4608
viewtopic.php?t=4608
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- Posts: 4
- Joined: Thu Sep 23, 2021 2:21 am
Re: Possible Mobile Port?
Thank you. I'm afraid I don't understand a word of it, but I'll try to fumble through.
- Werewolf
- Posts: 195
- Joined: Wed May 04, 2022 12:21 am
Re: Possible Mobile Port?
Not fully on topic but is it technically possible for Daggerfall Unity to be ported to the Quest 2?
- Jay_H
- Posts: 4073
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Re: Possible Mobile Port?
The VR topic is over here: viewtopic.php?f=23&t=1081