Re: So Starfield will have 1000 planets…
Posted: Thu Jun 16, 2022 3:10 am
Pretty much share all the sentiments with everyone. It's a shame that Starfield won't have seamless space-to-planet transitions, and it'll be a glorified loading animation, but I understand why they took that approach, and being that Starfield is RPG first, Space-Sim 2nd or maybe distant 3rd, I'm not really disappointed about their decision.
I imagine with how they're pushing out the procedural tech, many, many of those 1000 planets over the 100 star systems will be strictly resource gathering, and not really relevant to much beyond mining and finding materials. Let's just hope the locations that DO have more fleshed out points of interest will be fairly dense with stuff to do and trouble to get into.
I don't expect much from the space combat, since it's not a combat simulator like Freespace 2 or Star Citizen. So I'll probably be fine with that. And there will probably be plenty of modders out there fleshing out things to expand the game as usual, and given the space-based components of the game, I'm sure they'll create some pretty interesting stuff.
Interkarma, it was nice to read about your E:D experiences. I tried the game for some time, gave it an honest chance, but I just couldn't really get into it very deeply myself, and ended up moving on. I gotta hand it to them though, they had some really great sound design. These days, I'm pretty much on the Star Citizen side of things, which I play for awhile every patch cycle, and keep up to date on their development goals and processes.
I play a fair bit of No Man's Sky as well. I agree that Hello Games really dropped the ball on their release vs. what they said/planned/showcased, and I think they were somewhat disingenuous leading up to the release. But as flawed as it started out, you have to give them credit for really building out the game with the subsequent free updates, and they've really fleshed out a lot of content over the years. It may not be super-deep content, but there's quite a bit of stuff to do now. So it's good to see all the care and attention they've continued putting into the game. So as messy as their launch was, in my eyes they have managed to redeem themselves.
I imagine with how they're pushing out the procedural tech, many, many of those 1000 planets over the 100 star systems will be strictly resource gathering, and not really relevant to much beyond mining and finding materials. Let's just hope the locations that DO have more fleshed out points of interest will be fairly dense with stuff to do and trouble to get into.
I don't expect much from the space combat, since it's not a combat simulator like Freespace 2 or Star Citizen. So I'll probably be fine with that. And there will probably be plenty of modders out there fleshing out things to expand the game as usual, and given the space-based components of the game, I'm sure they'll create some pretty interesting stuff.
Interkarma, it was nice to read about your E:D experiences. I tried the game for some time, gave it an honest chance, but I just couldn't really get into it very deeply myself, and ended up moving on. I gotta hand it to them though, they had some really great sound design. These days, I'm pretty much on the Star Citizen side of things, which I play for awhile every patch cycle, and keep up to date on their development goals and processes.
I play a fair bit of No Man's Sky as well. I agree that Hello Games really dropped the ball on their release vs. what they said/planned/showcased, and I think they were somewhat disingenuous leading up to the release. But as flawed as it started out, you have to give them credit for really building out the game with the subsequent free updates, and they've really fleshed out a lot of content over the years. It may not be super-deep content, but there's quite a bit of stuff to do now. So it's good to see all the care and attention they've continued putting into the game. So as messy as their launch was, in my eyes they have managed to redeem themselves.