(Filename: Line: -1)
TypeLoadException: Could not resolve type with token 0100001e (from typeref, class/assembly MobileUnitSummary, )
Can anybody tell me what this means?
Recurrent error in player log
- Jay_H
- Posts: 4062
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Recurrent error in player log
We'll need to see the whole player log, or at least much more, before finding out
-
- Posts: 16
- Joined: Fri Jun 17, 2022 1:12 pm
Re: Recurrent error in player log
derp
- Attachments
-
- Daggerfall Unity.7z
- (29.43 KiB) Downloaded 55 times
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: Recurrent error in player log
Just out of curiosity, did you set up this DFU build yourself or is it based off the GOG one? I'm not looking to bad-mouth it or anything but it'll be good to know if these kind of errors come from that version.
With regards to these errors, try disabling Darker Dungeons because that seems to be the cause.
With regards to these errors, try disabling Darker Dungeons because that seems to be the cause.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
-
- Posts: 16
- Joined: Fri Jun 17, 2022 1:12 pm
Re: Recurrent error in player log
Hehe, self, the divide by zero is a new error after changing the load orders, I just want to be able to take torches off the walls with darker dungeons T_T
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: Recurrent error in player log
You might want to ask Ralzar about it, maybe he knows what's causing it.
And thanks, that is good to know. If Ralzar doesn't know what the cause is, that binary approach might be the way to go once more.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
-
- Posts: 16
- Joined: Fri Jun 17, 2022 1:12 pm
Re: Recurrent error in player log
80 odd mods, this is going to be fun...
-
- Posts: 16
- Joined: Fri Jun 17, 2022 1:12 pm
Re: Recurrent error in player log
Well I figured out my 1st post is bc of riding enemies.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Recurrent error in player log
Just updated Darker Dungeons today actually. Cleaned up a couple of bugs so give it a try.
-
- Posts: 16
- Joined: Fri Jun 17, 2022 1:12 pm
Re: Recurrent error in player log
Yeah, we communicated on Nexus Mods; pretty sure its the massive amount of mods I have; of course there's gonna be conflicts.
In trying to get your mod to work in my set by rearranging the load order, I've somehow divided my magic by zero somewhere
Can anyone tell me how to debug other peoples mods? Do I need the source? If so, what do I need to edit/compile?
e.g. (Filename: <b1a3768f7a1d4b2995bc260739665695> Line: 0)
How do I figure out what that string represents or where it comes from? I'm fairly certain I know the culprit.
Is there some console commands I could use, or something like debug tools?
In trying to get your mod to work in my set by rearranging the load order, I've somehow divided my magic by zero somewhere
Can anyone tell me how to debug other peoples mods? Do I need the source? If so, what do I need to edit/compile?
e.g. (Filename: <b1a3768f7a1d4b2995bc260739665695> Line: 0)
How do I figure out what that string represents or where it comes from? I'm fairly certain I know the culprit.
Is there some console commands I could use, or something like debug tools?