Graphical Enhancement mods have some problems...

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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11th_defender
Posts: 35
Joined: Sat Dec 25, 2021 11:01 pm

Graphical Enhancement mods have some problems...

Post by 11th_defender »

Dream with enhanced lighting and hand painted sprites(as well as other mods that add detail to certain areas and modernize them) looks amazing. With one exception, the ai upscaling. It looks worse than the original game. There is a way to fix this by just disabling the updated sprites. But this makes it so that sprites don't have the same resolution as the backgrounds, which makes the game look un-cohesive. I feel like this is sort of necessary since I feel like a lot of people(like jwlar) got into dfu by using dream but eventually just switched to a retro build because of how bad the sprites looked. The handpainted model replacements look really good, but they are only for bilboard sprites that have no animation. I see two ways of fixing this issue.

1. Make the sprites fully 3d instead, which will also help with the game looking more modern.
2. Have hand painted sprites for every animation frame.

These both would be so much work, but I imagine the second one being more work. This could do wonders to modernize daggerfall, and I know it would be a ton of work, but I think someone has to do it.

dondondon
Posts: 6
Joined: Tue Jan 02, 2018 10:51 pm

Re: Graphical Enhancement mods have some problems...

Post by dondondon »

Good luck!

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King of Worms
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Re: Graphical Enhancement mods have some problems...

Post by King of Worms »

" I think someone has to do it" - sums it up. Have fun.

11th_defender
Posts: 35
Joined: Sat Dec 25, 2021 11:01 pm

Re: Graphical Enhancement mods have some problems...

Post by 11th_defender »

Ah, I think you guys have the wrong impression. :oops: I'm not actually a modder. I should have made that clear before. Also, if I did work on this I think it would be a tremendous waste of time considering all the amazing work ninelan has made for 3d models. Sorry, I think I worded that original message terribly.

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BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: Graphical Enhancement mods have some problems...

Post by BadLuckBurt »

11th_defender wrote: Wed Jun 22, 2022 12:02 am Ah, I think you guys have the wrong impression. :oops: I'm not actually a modder. I should have made that clear before. Also, if I did work on this I think it would be a tremendous waste of time considering all the amazing work ninelan has made for 3d models. Sorry, I think I worded that original message terribly.
They are being sarcastic, too many people post their ideas and then end the post with 'someone should do it'. You may not be a modder but nothing is stopping you from becoming one ;)
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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carademono
Posts: 210
Joined: Sat Jul 11, 2020 3:20 pm

Re: Graphical Enhancement mods have some problems...

Post by carademono »

11th_defender wrote: Tue Jun 21, 2022 1:31 am I know it would be a ton of work, but I think someone has to do it.

Give this a try, maybe it will be more to your tastes: https://www.nexusmods.com/daggerfallunity/mods/322

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