Idea for Critical Strike?
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- Posts: 20
- Joined: Thu Jun 23, 2022 9:17 pm
Idea for Critical Strike?
Would it be possible when a critical strike is scored, it would calculate weapon damage at it's max? like a dagger does 1-6 damage - a critical strike would guarrantee that the hit does 6 damage for it's role. That would fit with the description of the skill should do explosive damage on hit - while not 'explosive', solid maximum hits would be quite noticable in combat.
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- Posts: 20
- Joined: Thu Jun 23, 2022 9:17 pm
Re: Idea for Critical Strike?
lol actually looking at the formula, I bet whoever was working on it at the time mixed up to hit with damage. which would make some sense with the output. doing an extra 1-10 damage per hit would be quite noticeable, especially if using short blades where the damage is limited to around 1-10 without material mods. this would actually fit in the spirit of critical strike being more useful for thief types using short blades, as the damage bonus, while decent, wouldn't be nearly as deadly with 2 handers.
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- Posts: 20
- Joined: Thu Jun 23, 2022 9:17 pm
Re: Idea for Critical Strike?
made it, it's pretty easy once you understand it all. however, it's a double edge sword as any enemy past lvl 13 has 100% in critical strike, so those enemies hit harder. probably won't release it though as there are larger combat mods that affect the same formulas.