Idea for Critical Strike?

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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dutchovenfarts
Posts: 20
Joined: Thu Jun 23, 2022 9:17 pm

Idea for Critical Strike?

Post by dutchovenfarts »

Would it be possible when a critical strike is scored, it would calculate weapon damage at it's max? like a dagger does 1-6 damage - a critical strike would guarrantee that the hit does 6 damage for it's role. That would fit with the description of the skill should do explosive damage on hit - while not 'explosive', solid maximum hits would be quite noticable in combat.

dutchovenfarts
Posts: 20
Joined: Thu Jun 23, 2022 9:17 pm

Re: Idea for Critical Strike?

Post by dutchovenfarts »

lol actually looking at the formula, I bet whoever was working on it at the time mixed up to hit with damage. which would make some sense with the output. doing an extra 1-10 damage per hit would be quite noticeable, especially if using short blades where the damage is limited to around 1-10 without material mods. this would actually fit in the spirit of critical strike being more useful for thief types using short blades, as the damage bonus, while decent, wouldn't be nearly as deadly with 2 handers.

dutchovenfarts
Posts: 20
Joined: Thu Jun 23, 2022 9:17 pm

Re: Idea for Critical Strike?

Post by dutchovenfarts »

made it, it's pretty easy once you understand it all. however, it's a double edge sword as any enemy past lvl 13 has 100% in critical strike, so those enemies hit harder. probably won't release it though as there are larger combat mods that affect the same formulas.

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