Whenever I do a quest where you have to travel somewhere, I always set the time limit as "00:00 0 flag 17 range 0 2" to give a time limit based on travel distance. However, for some reason when I try to use it in this quest I'm writing, it just sets the timer to 0 and the quest immediately ends.
Here's the code
Code: Select all
Quest: BOUNTY1
DisplayName: Bounty
-- Message panels
QRC:
QuestComplete: [1004]
<ce> %pcn, you said was your name?
<ce> I'll put in a good word for you.
<ce> Here's your reward.
RumorsDuringQuest: [1005]
They say a dangerous criminal is hiding in ___dungeon_
<--->
My cousin says he saw some suspicious things in __house_. Someone came out of _house_ carrying all their possessions in the middle of the night.
<--->
Nice weather!
<--->
%t %rn is a vampire! I'm serious! I have proof!
<--->
Weird things happen at night.
<--->
___dungeon_ was abandoned for years, but some bandit gang is now operating from it.
Message: 1010
<ce> By the authority of %t %rn of %reg,
<ce> general _general_ of __palace_ orders
<ce> the capture of _bandit_, a brigand
<ce> who has been harassing the people of
<ce> %reg for far too long.
<ce> Last known location: _house_ in __house_
<ce> Bring the criminal to _general_ at
<ce> the __palace_ palace in the next =timer_ days
<ce> to claim the reward.
<ce> Reward: =gold_ pieces dead.
<ce> =gold2_ gold pieces alive.
Message: 1011
No idea
<--->
No, doesn't ring a bell, sorry
<--->
Am I supposed to know who it is?
<--->
No, sorry, don't know.
<--->
_bandit_? I think %g used to own a house in __house_.
<--->
_bandit_... the criminal? %g claimed some abandoned property. ___dungeon_ I think it's called.
Message: 1012
<ce> This seems to be a map to a place called ___dungeon_
Message: 1013
<ce> Okay, okay, no need to get violent.
<ce> I'll give you =gold3_ gold pieces
<ce> and a _gem_ to leave me alone.
<--->
<ce> Let's be reasonable. How about
<ce> I get left alone, and you get =gold3_ gold
<ce> and a gem? Doesn't that sound good?
<--->
<ce> You're here for the reward, right?
<ce> that means you have a price.
<ce> How does =gold3_ gold and a _gem_ sound?
Message: 1014
<ce> Have it your way then.
<--->
<ce> Okay, so be it then.
<--->
<ce> Your loss. Die.
Message: 1015
<ce> Alright, alright! I give up! Don't hurt me!
<--->
<ce> _foe_ falls unconscious from your blow.
<ce> You quickly tie %g2 up before %g wakes up.
Message: 1016
<ce> Good choice, %ra
<--->
<ce> Smart %ra
<ce> Let's forget this ever happened.
<--->
<ce> Good, good. Here you go. Move along then.
Message: 1017
<ce> So you're trying to capture _bandit_?
<ce> There's =timer_ days left for the reward.
<ce> Come back when you have something.
Message: 1018
<ce> You hand the criminal over to _general_
Message: 1019
<ce> You show the body to _general_
Message: 1020
<ce> With _bandit_ dead, you tie
<ce> up the body as best you can.
QBN:
Clock _timer_ 00:00 0 flag 17 range 0 2
Person _general_ faction Random_Knight
Place _palace_ remote palace
Place _house_ remote house1
Foe _enemy_ is Barbarian
Foe _guard_ is 2 Warrior
Person _bandit_ faction Default anyinfo 1011
Place _dungeon_ remote dungeon11
Item _paper_ letter used 1010
Item _map_ letter used 1012
Item _gold_ gold range 500 to 700
Item _gold2_ gold range 1000 to 1500
Item _gold3_ gold range 500 to 1000
Item _gem_ gem
Item _corpse_ dead_body
-- Quest start-up:
get item _paper_
start timer _timer_
place npc _general_ at _palace_
place foe _enemy_ at _dungeon_
restrain foe _enemy_
_map_ used do _revealdungeon_
pc at _dungeon_ set _guards_
make _gem_ permanent
_guards_ task:
create foe _guard_ every 5 minutes indefinitely with 25% success
_revealdungeon_ task:
reveal _dungeon_
_timer_ task:
end quest
_s0_ task:
when skill Streetwise is at least 0
_s20_ task:
when skill Streetwise is at least 20
_s40_ task:
when skill Streetwise is at least 40
_s60_ task:
when skill Streetwise is at least 60
_s80_ task:
when skill Streetwise is at least 80
_0to20_ task:
when _s0_ and not _s20_
_20to40_ task:
when _s20_ and not _s40_
_40to60_ task:
when _s40_ and not _s60_
_60to80_ task:
when _s60_ and not _s80_
_80to100_ task:
when _s80_
_bribe_ task:
clicked foe _enemy_
prompt 1013 yes _bribed_ no _refuse_
_bribed_ task:
say 1016
get item _gold3_
get item _gem_
end quest
_refuse_ task:
say 1014
unrestrain foe _enemy_
_hit_ task:
injured _enemy_
_chance1_ task:
when _0to20_ and _hit_
pick one of _capture_ _nocapture_ _nocapture_ _nocapture_ _nocapture_
_chance2_ task:
when _20to40_ and _hit_
pick one of _capture_ _capture_ _nocapture_ _nocapture_ _nocapture_
_chance3_ task:
when _40to60_ and _hit_
pick one of _capture_ _capture_ _capture_ _nocapture_ _nocapture_
_chance4_ task:
when _60to80_ and _hit_
pick one of _capture_ _capture_ _capture_ _capture_ _nocapture_
_chance5_ task:
when _80to100_ and _hit_
pick one of _capture_ _capture_ _capture_ _capture_ _capture_ _capture_ _capture_ _capture_ _capture_ _capture_ _nocapture_
_capture_ task:
say 1015
remove foe _enemy_
add _bandit_ face
_killed_ task:
killed _enemy_
remove foe _enemy_
add item _corpse_
_nocapture_ task:
_qclicked_ task:
clicked npc _general_
_clearclick_ task:
when _qclicked_ and not _capture_ and not _havecorpse_
say 1017
clear _qcklicked_ _clearclick_
_reward1_ task:
when _qclicked_ and _capture_
say 1018
give pc _gold2_
end quest
_reward2_ task:
when _qclicked_ and _killed_
say 1019
give pc _gold_
end quest
I tried copying and pasting that specific line to test it in other quests and it works as intended (gives a time limit based on distance). I also tried to replace it with a static time limit on this specific quest and that also works fine. Not sure what about this specific quest is causing it to always return 0.
Can anyone check if this happens when you try to run it too or it's just a problem with my install?