Another "Totem, totem, who gets the totem" not triggering

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Torvus
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Joined: Mon Jul 11, 2022 5:33 pm

Another "Totem, totem, who gets the totem" not triggering

Post by Torvus »

Hi,

First time going back to this classic game and first I have to say your update makes this more than just playable, excellent work and ty.

The how ever (there is always a however for some reason lol) I have waited now over 200 days and not received the letter to trigger the Totem quest. I have handed in the diary, exchanged the letters and traded a soul. I have returned to each quest giver/receiver in case there was a failed update. I have moved around the would draining 80 odd days at a time and settled down to grind some quests out but all to no avail. I know your probably going to come back to some thing silly I have missed but attaching my save in case its a real bug.

Yours

Torvus
SAVE13.zip
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Jay_H
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Re: Another "Totem, totem, who gets the totem" not triggering

Post by Jay_H »

Welcome :) https://en.uesp.net/wiki/Daggerfall:Tot ... e_Totem%3F

I looked through your save file. That quest is rooted in "Lysandus' Revenge," which is not running on your save file.

I don't know what went wrong in the meantime, but if you use the console command startquest S0000015 and then complete Lysandus' Revenge, you'll get the Totem quest; I just tested it in your save file.

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Interkarma
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Re: Another "Totem, totem, who gets the totem" not triggering

Post by Interkarma »

Thanks for checking Jay, appreciate the help.

Often when a prerequisite quest is missing like this, it means some step along the way was missed or failed. It's possible the quest didn't compile or crashed, but there's no known cause of that in the usual course of things.

I wish I had implemented a perma-questlog file just for MQ that logs when a quest starts and ends, and in what state it ends. That would help diagnose situations like this one.

Edit: Actually, I just remembered I did do something like this. The QuestExceptions.txt file will permanently log exceptions (quest crashes) with save data to help diagnose those cases. If there's any content inside of QuestExceptions.txt, this could indicate a quest crash.

Looking in the provided save though, I can't see any exceptions for story quests. Just a few for one called "RLQtrainmysticism".

Code: Select all

[
    {
        "questName": "RLQtrainmysticism",
        "exception": {
            "$type": "System.NullReferenceException"
        },
        "stackTrace": "  at DaggerfallWorkshop.Game.Questing.TrainPc.Update (DaggerfallWorkshop.Game.Questing.Task caller) [0x00024] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.Task.Update () [0x000a1] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.Quest.Update () [0x000a1] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.QuestMachine.Tick () [0x000b0] in <d0275bf2c7274c16b0f9895a02995993>:0 "
    },
    {
        "questName": "RLQtrainmysticism",
        "exception": {
            "$type": "System.NullReferenceException"
        },
        "stackTrace": "  at DaggerfallWorkshop.Game.Questing.TrainPc.Update (DaggerfallWorkshop.Game.Questing.Task caller) [0x00024] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.Task.Update () [0x000a1] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.Quest.Update () [0x000a1] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.QuestMachine.Tick () [0x000b0] in <d0275bf2c7274c16b0f9895a02995993>:0 "
    },
    {
        "questName": "RLQtrainmysticism",
        "exception": {
            "$type": "System.NullReferenceException"
        },
        "stackTrace": "  at DaggerfallWorkshop.Game.Questing.TrainPc.Update (DaggerfallWorkshop.Game.Questing.Task caller) [0x00024] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.Task.Update () [0x000a1] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.Quest.Update () [0x000a1] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.QuestMachine.Tick () [0x000b0] in <d0275bf2c7274c16b0f9895a02995993>:0 "
    },
    {
        "questName": "RLQtrainmysticism",
        "exception": {
            "$type": "System.NullReferenceException"
        },
        "stackTrace": "  at DaggerfallWorkshop.Game.Questing.TrainPc.Update (DaggerfallWorkshop.Game.Questing.Task caller) [0x00024] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.Task.Update () [0x000a1] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.Quest.Update () [0x000a1] in <d0275bf2c7274c16b0f9895a02995993>:0 \r\n  at DaggerfallWorkshop.Game.Questing.QuestMachine.Tick () [0x000b0] in <d0275bf2c7274c16b0f9895a02995993>:0 "
    }
]
So more likely to be a failure condition than a crash as far as I can tell.

Torvus
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Joined: Mon Jul 11, 2022 5:33 pm

Re: Another "Totem, totem, who gets the totem" not triggering

Post by Torvus »

Hello again, thank you for the fast reply :D so I re did the Lysandus' Revenge, quest and as I entered the room the diary should have been in (it was not there) it auto completed, now showing in the quest log but under the original in game date :? .
However I have seen mention of a cut scene and I never got that and am still attacked at night in daggerfall . Also....still no letter :?

As for the RLQtrainmysticism error that's from training 5 days in daggerfall's mage guild....... thought it was going up slow :lol: .

Back to the quest should I do it yet again but chose the kill option?

including current save to see if it helps, also using version 0.13.5 if that changes any thing.

Sorry for being a pain and thank you in advance
SAVE15.zip
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Jay_H
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Re: Another "Totem, totem, who gets the totem" not triggering

Post by Jay_H »

Well, I loaded your Save15 and did Lysandus' Revenge. I gave the letter to Helseth and got his victory message, as well as the cutscene:

Image
Image

"Who Gets the Totem" started immediately afterwards with no further action on my part. If that isn't happening for you, something's gone wrong with your quest files.

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Interkarma
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Re: Another "Totem, totem, who gets the totem" not triggering

Post by Interkarma »

What mods do you have installed? Might be worth disabling and trying again from SAVE15.

"RLQtrainmysticism" isn't part of the core game - is this one of yours, Jay? Let me know if I can help diagnose that crash if there's a way to reproduce.

Torvus
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Joined: Mon Jul 11, 2022 5:33 pm

Re: Another "Totem, totem, who gets the totem" not triggering

Post by Torvus »

ok will do some more testing my end, wish me luck.

oh as for mods, all the modes included with the gog-CUT edition.

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Another "Totem, totem, who gets the totem" not triggering

Post by Interkarma »

Ah, good to know thanks. Might be worth mentioning that GOG Cut has a pretty aggressive mod list and is rather unstable compared to base DFU.

The DaggerfallGameFiles method is still the recommended way to install DFU for now. I can't really provide much support for GOG Cut, I'm afraid. We didn't create this distribution.

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Jay_H
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Re: Another "Totem, totem, who gets the totem" not triggering

Post by Jay_H »

"RLQtrainmysticism" isn't part of the core game - is this one of yours, Jay? Let me know if I can help diagnose that crash if there's a way to reproduce.
Yes, that's Random Little Quests, included in GOG Cut. You can see the quest data here: https://github.com/JayH2971/dfunity-que ... sm.txt#L55

I think I know why it's throwing an error; I should be using message 1004 when "train pc" is invoked. It's trying to show a message that doesn't exist. I'll make that change for a new version.

Torvus
Posts: 5
Joined: Mon Jul 11, 2022 5:33 pm

Re: Another "Totem, totem, who gets the totem" not triggering

Post by Torvus »

That's good to know, i thought it was DFU with some curated mods. Will change over.

The up side is this time the letter was there (3rd time lucky) but no cut scene or update if you turn in to Gortwog (this is who I turned in to before as well) but fine with Mynisera. It is like the quest line prematurely finishes with Gortwog not firing cutscene or letter.

Is there a suggested mod list for the DFU version interkarma?

Jay_H thank you for taking your time to test twice, I was getting a bit non plused but your fast help got me there.

Thank you both for your help and advice, Daggerfall was my first elder scrolls game back in the day and have loved going back to it. Great work :D

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