Mages Guild hall Overhaul

Discuss modding questions and implementation details.
Post Reply
Swamp_Nutz
Posts: 2
Joined: Wed Jul 13, 2022 12:51 am

Mages Guild hall Overhaul

Post by Swamp_Nutz »

I'm attempting to override an existing building (new interior and exterior), and the building, despite being flagged as a mages guild in WDE cannot be identified in game, and is always locked. Also the exterior doors always open to the front door, rather than the doors they are flagged to lead to, with the editor markers. Thoughts?
Attachments
Mageaa09OVERRIDE.rar
override and meta file
(5.67 KiB) Downloaded 49 times
Last edited by Swamp_Nutz on Wed Jul 13, 2022 1:50 pm, edited 1 time in total.

User avatar
BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: Mages Guild hall Overhaul

Post by BadLuckBurt »

If you could provide the JSON file it'll be easier to diagnose the problem. By the sound of it you've replaced the entire building? DFU normally resolves marker / door combinations by finding the closest door so I'm not sure how you're flagging things but that won't work.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

User avatar
Magicono43
Posts: 1139
Joined: Tue Nov 06, 2018 7:06 am

Re: Mages Guild hall Overhaul

Post by Magicono43 »

Yeah please include the JSON file and such as Burt mentioned. But also a note that this replacement is probably one of the first cases that somebody is trying to actually change the exterior of a replaced building as well as in the interior. I think every other mod currently out there changing buildings has just done the interior alone, so probably untreaded territory atm, lol.

Swamp_Nutz
Posts: 2
Joined: Wed Jul 13, 2022 12:51 am

Re: Mages Guild hall Overhaul

Post by Swamp_Nutz »

BadLuckBurt wrote: Wed Jul 13, 2022 4:03 am If you could provide the JSON file it'll be easier to diagnose the problem. By the sound of it you've replaced the entire building? DFU normally resolves marker / door combinations by finding the closest door so I'm not sure how you're flagging things but that won't work.

I've edited the original post to include the override file

Post Reply