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Re: Repeating trigger/timers within a quest?

Posted: Thu Jul 28, 2022 7:45 pm
by Jay_H
Certainly; I don't want DFU's quest system to become obtuse for the sake of being obtuse, but what I suggested in the PR is the way to get the greatest functionality possible, as far as I can see it. I'm open to other methods.

Re: Repeating trigger/timers within a quest?

Posted: Mon Aug 01, 2022 9:09 am
by Kamer
Might as well add repeatable messages to that.