This looks like a cool collection of new enemies to add in the game, I need to try this out. Variety is always good in these games. Adding some from Arena will be interesting, I do wonder how it will blend in with the rest of the enemies in Daggerfall. Though Arena had some decent monsters and arguably slightly more detail in the art, I always thought they looked quite goofy and cartoonish, even more so than Daggerfall’s. Arena has the least monster variety of all TES - I mean, it’s the first game. Daggerfall has over double that of Arena, and then Morrowind has like over 200 types of enemies/monsters. In Oblivion and Skyrim they unfortunately toned down the types of enemies by quite a few.
Werewolf wrote: ↑Fri Aug 19, 2022 3:19 am
Daggerfall had way too many human enemies and vampires looked super similar to humans...
Too many humanoid enemies? I don’t know. IMO it’s needed. In any RPG and fantasy game you will almost always encounter more humanoid enemy variety than anything else, it makes sense too. Each human enemy has a different set of abilities, have a variety of skills and expertise compared to that of creatures which usually have maybe 1 or 2 abilities. Melee, ranged, magic, stealth, hand-to-hand, etc. and the combinations of those things most creatures are generally unable to do. There’s only so many types of atronach, trolls, wolves, bears, bats, rats, mudcrabs, etc. you can have since they are limited ability types of enemies. Also, in Daggerfall there’s plenty of good visual distinction between variations of humanoid enemies that you can still tell them apart from a distance, if your familiar with the game. I think that’s enough to justify the variety.
IMO it’s good to have many variations within the types of enemies because it adds challenge and it's more for you to keep track of when exploring and in combat. Also, you are playing a humanoid character, you need similar and equally challenging opponents.