I hope Wayward Realms features the amazing architecture and colorful art of medieval times. Game of Thrones captures the brutality of the past but it also forgets that for all the conflict and poverty there was also colorful architecture and a worldview centered around religion. I don’t like how people view medieval architecture and art as so grey and dull when if you look at churches built in medieval times and look at medieval art, it’s almost trippy. Daggerfall, made before the whole “medieval as gray and having a modern materialistic view of life” had a nice and magical world.Wyaldfire wrote: ↑Thu Sep 01, 2022 7:47 pm As far as writing, we have a fair bit of writers, around 10 I think, though some, like myself, pull multiple duties on the project. Together we pull inspiration from many different places, from books, to movies/television, to real world histories, to real world mythologies. I can really only specify for myself, Game of Thrones, and really the World of Ice and Fire, being a big inspiration, especially when it comes to the political stuff. Robert E Howard stories are also big for me when it comes to lore books, as I really enjoy reading and writing pulp. European and Norse mythology is big too, as well as historical events. For the other guys, LOTR, Dragon Age, near and far eastern mythologies, are a few of the things that pop to mind. So pretty diverse overall.
As far as the VGM, it's hard to say what it will be able to do in the end, and it won't really be able to show it until near the end when it has all the tools to work with, but it is Julian's baby and we have trust he can pull it off. In essence, yes, it would be able to shape the narrative around the character. We aren't aiming for a traditional main quest, so the idea is there is a lot more that can be customized to a particular character based around their choices and actions, and no two characters should have the same story as a result.
As far as the world size, it is one of our core pillars. We want the world to feel authentic. When you take an epic quest your character travels for days or weeks at a time like a real adventurer, not a leisurly hike across a small countryside the size of a modern town like most other games.
Fast travel will be a must and allow players to get on with their adventure quickly. However, for those that do want to explore, we plan to have a much more varied and alive landscape than what was possible in Daggerfall. From hunting animals or rare monsters, harvesting ingredients, treasure hunting, bounty hunting, or things like random encounters, or the VGM setting up obstacles or even rewards for the player, there is a lot we can do to bring the world to life. Now there won't be enemy encounters every two minutes like a lot of games do. We wish to give the players some down time to enjoy the scenery. With UE5 and our procedural landscape system, which takes into account various forms of erosion, you are bound to come across some unique, beautiful landscapes to enjoy.
Hope that answers your questions, I obviously can't go into too much detail regarding some of this stuff.
I’m more confident in the game now with your clarifications. I have doubts and skepticism but I am 100x more interested in Wayward Realms then Elder Scrolls 6. At BEST Elder Scrolls 6 will be Oblivion will better graphics. That’s great but even if Wayward Realms ends up a buggy mess it’ll still have the foundation for the Daggerfall successor, a game so visionary that it hasn’t been topped by any other open world RPG
Also no offense but the werewolf design in Wayward Realms looks bad. Modern Elder Scrolls has a way better werewolf design. Wayward Realms werewolf art doesn’t even resemble a werewolf