Change Guild Skills

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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RayLionheart
Posts: 4
Joined: Wed Sep 25, 2019 8:00 pm

Change Guild Skills

Post by RayLionheart »

Good morning,

as a sufferer of "not even the fighters guild want hand-to-hand people", I was wondering if anyone has, knows or could create the means to do the following:

1) Alter Guild Skills
2) Alter Guild Trainable Skills

Optional:
3) Affect Modded Guilds as well (e.g. Archaeologists)
4) Alter Skill Level Requirements

Thanks and have a lovely day fellow agents of the blade!

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jayhova
Posts: 924
Joined: Wed Jul 19, 2017 7:54 pm
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Re: Change Guild Skills

Post by jayhova »

I'd like to see monk monasteries in Daggerfall
Remember always 'What would Julian Do?'.

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Hazelnut
Posts: 3016
Joined: Sat Aug 26, 2017 2:46 pm
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Re: Change Guild Skills

Post by Hazelnut »

The only way to do this is to modify the guild implementation and replace the standard one. The Archaeologists guild already provides hand to hand training BTW.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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